| Subject: |
complexity |
| Author: |
Robert Hagenstrom <robert.hagenstrom--ebox.tninet.se> |
| Date: |
20-Oct-2000 07:03:50 |
>Phil emphasized how easy it is to crack the encryption used to create
the
>games. I guess nobody has tried. I don't know much about cryptogrphy
(in
>theory yes, in practice no). Does anyone know about the encryption
used to
>create AR (city & dungeon)? or even where the key may be or where to
look. He
>said that the key is on the disk and is even loaded into RAM.
>
>If you open the City in the very beginning is the string:
>Protection From Paradise
>then a string of "garbage" characters followed by
>ASSERT[ENDRAM SHR 12]=[TEST SHR 12]
>
>does any of this mean anything to anyone?
Oh, but the encryption has been cracked, atleast on The City (and I
know that Ken Jordan gave me the formula for The Dungeon at one time, I
just don't know where I have it).
Jim Norris sent me a sort of "mini" The City disk image reader awhile
ago, which could extract all the pictures, maps and monster images from
the game (and through which I managed to read out most of the lyrics
and some other text).
The maps I have on my site now is made with Jim Norris' app.
/Robert
ps. I'm off for the weekend now, catch you later!
|