| Subject: |
<no subject> |
| Author: |
Philip Mak <pmak--aaanime.net> |
| Date: |
20-Oct-2000 21:17:18 |
On 20 Oct 2000, Mark Wieczorek wrote:
> There is an alignment stat, it starts at neutral (127)
>
> "Matthew T. Bouchard" <mattb--ilm.com> wrote:
>
> I would be interested in knowing how the internal "morality calculator"
> worked.
Interesting how a seemingly "complicated" morality stat is just a single
byte in the game, huh?
A couple years back I played around a bit looking at the alignment
stat. If you donate to paupers, your alignment goes up a bit. If you walk
into the bank vault and steal money it goes down. (Here I also noticed
that your noticability stat influenced your chances of being caught by a
guard; with noticality 255 you'd get caught almost immediately; with 0 you
might never get caught.)
When you talk to the priest at the church, he gives you a rough idea of
where your alignment stat is. And of course some interactions turn out
differently depending on your alignment. But that simple
if alignment < 30 then ... else if alignment < 60 then ... else ...
(I pulled those numbers out of thin air, it probably isn't really 30 and
60) can seem to have a lot of depth when you're playing the game normally.
-Philip Mak (pmak--aaanime.net)
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