| Subject: |
PocketPC AR... |
| Author: |
Robert Hagenstrom<robert--atari.org> |
| Date: |
13-Aug-2001 15:10:04 |
Greetings!
Arg, I'm too busy even to mail to the AR-list... truly pathetic. :)
>I'm glad to see good taste prevails sometimes.
"When a Microsoft alternative exists, it's your godamn duty to mankind
to use it!" ...but I think I've already said that... once or twice...
can't hurt to say it again though. ;)
>I was curious how you would do this port. We don't really know the
>code for either the City or the Dungeon, so there would be a lot of
>guesswork building it from the ground up, and an emulator would
>probably run to slow, besides the goal isn't to build an emulator,
>it's to build a port of AR. How would you handle the numerous
>unknowns?
Code from scratch! I plan on doing an ANSI C (uuurg, prolly won't be
able to use C++ on the Palm...) OS and hardware independent RPG engine,
which then can be linked to a 3D engine on the Palm.
I have a couple of Excel sheets where I've (through trial and terror)
entered alot of monster data, and I hope that my experience (and later
on, input from others) will be sufficient in order to create a
convincing AR experience.
>My girlfriend recently picked up Black and White, but we haven't
>played it yet. I wonder if it's any good. The best game I've played
>in recent memory is the Sims.
Blatant self-exposure: http://www.planetblackandwhite.com/theguide/
(Read the recently updated "Notes from the author" on my "current"
thoughts on Black & White...)
Sincerely, Robert Hagenstrom
|