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Subject:  PocketPC AR...
Author:  Robert Hagenstrom<robert--atari.org>
Date:  13-Aug-2001 15:10:04

Greetings!

Arg, I'm too busy even to mail to the AR-list... truly pathetic. :)

>I'm glad to see good taste prevails sometimes.

"When a Microsoft alternative exists, it's your godamn duty to mankind
to use it!" ...but I think I've already said that... once or twice...
can't hurt to say it again though. ;)

>I was curious how you would do this port. We don't really know the
>code for either the City or the Dungeon, so there would be a lot of
>guesswork building it from the ground up, and an emulator would
>probably run to slow, besides the goal isn't to build an emulator,
>it's to build a port of AR. How would you handle the numerous
>unknowns?

Code from scratch! I plan on doing an ANSI C (uuurg, prolly won't be
able to use C++ on the Palm...) OS and hardware independent RPG engine,
which then can be linked to a 3D engine on the Palm.

I have a couple of Excel sheets where I've (through trial and terror)
entered alot of monster data, and I hope that my experience (and later
on, input from others) will be sufficient in order to create a
convincing AR experience.

>My girlfriend recently picked up Black and White, but we haven't
>played it yet. I wonder if it's any good. The best game I've played
>in recent memory is the Sims.

Blatant self-exposure: http://www.planetblackandwhite.com/theguide/

(Read the recently updated "Notes from the author" on my "current"
thoughts on Black & White...)

Sincerely, Robert Hagenstrom

This Thread
  Date    Author   
27-Aug-2001 Robert Hagenstrom
26-Aug-2001 Mark
22-Aug-2001 Robert Hagenstrom
21-Aug-2001 Listmaster
21-Aug-2001 Robert Hagenstrom
18-Aug-2001 Mark
* 13-Aug-2001 Robert Hagenstrom
08-Aug-2001 Listmaster
08-Aug-2001 Mark
06-Aug-2001 Robert Hagenstrom
This Author (Aug-2001)
  Subject    Date   
PocketPC AR... 27-Aug-2001
PocketPC AR... 22-Aug-2001
PocketPC AR... 21-Aug-2001
* PocketPC AR... 13-Aug-2001
PocketPC AR... 06-Aug-2001