| Subject: |
PocketPC AR... |
| Author: |
Robert Hagenstrom<robert--atari.org> |
| Date: |
21-Aug-2001 13:16:14 |
>So. A port-from-scratch. Interesting. How did you get the creature
>stats? I was thinking you could use the emulator that allowed you to
>save-state and examine the difference between files. With
>weapon/without, creature loaded, not, etc.
Well, nobody has so far provided me with memory locations for monster
stats... (hint, hint)
I'm doin it with Excel sheets where I've written down the amounts of
damamge a monster took/gave me, experience, weapons and attacks and so
on. Not finished by far, though...
>Forgive my lack of programming knowledge, but once you've coded the
>thing in C, can you compile/port it to various platforms such as
>linux, windows, mac, etc.
Short answer: Nope.
Long answer: Maybe. Core will be in pure Ansi C, but everything outside
it, that is low-level event handler, graphics and gui will be Palm.
I've had suggestions from someone who is making a Direct3D engine for
Ultima Underworld that AR could be another possibility for him, but it
was just a passing suggestion (which I won't pursue for now... I want a
3d accelerated Ultima Underworld too!). :)
Sincerely, Robert Hagenstrom
|