| Subject: |
Dungeon Fonts, Dungeon Boxes, Dungeon Designers |
| Author: |
"Robert Hagenstrom" <robert--atari.org> |
| Date: |
08-Oct-2001 10:50:00 |
Rockin!
Thanks for the info, I'll be sure to add both The City flap story and
The Dungeon flap story to the Appendix in the FAQ!
/Robert
>-----Original Message-----
>From: developer2013--yahoo.com [developer2013--yahoo.com]
>Sent: Sunday, October 07, 2001 3:32 AM
>Subject: Dungeon Fonts, Dungeon Boxes, Dungeon Designers
>
>
>I've added a TTF font I created in MacroMedia Fontographer to my
>AR page. It's sloppy (because I'm not good at Fontographer), but it
>works. It's based on the Dungeon font.
>
>Currently the single and double quotes don't work (I'm not sure
>why).
>
>www.markzilla.com/ar
>
>Below is the text of the Dungeon flap and back panel. Rob - let me
>know if you're going to add this to the FAQ, if not I'll post on my
>website. Also, feel free to post on yours.
>
>Has anyone been to the guestbook on my site lately? Kathi
>Tremblay
>(the artist who drew a lot of the manual graphics, and I think maybe
>did
>the layout...) signed it. I'm going to ask her to join the list.
>
>front flap:
>
>This is the only legible portion of a tattered diary found on a
>Dungeon staircase, near the portal they call Death's Door.
>
>Day Five
>I wandered through a sparkling crystal corridor for a couple of days.
>As I
>grew tired I got careless and scratched my arm on the sharp edge
>of an
>archway. I didn't think much of it, it was such a minor injury. But,
>gradually, my weariness lessened and I could feel my strength
>growing and
>growing. The further I walked, the heavier I felt, and the slower my
>steps
>became. It was becoming difficult to breathe.
>
>I knew I had to get help or the Crystal Poisoning would be the end
>of me.
>Finally, after frantic searching, I discovered a Potion that cured
what
>ailed me. What a close call!
>
>Day Eleven
>It's hard to believe, but I found a maze even trickier than the one
>leading to the Star Wizard's Guild in The City! After wandering
>around for what seemed like an eternity, I made an exciting find.
>It's called Lucky's Potion Brewery. Here, a traveller can select from
>all
>of the varieties of Potions and get the specific ones he needs.
>Naturally,
>a transfer of funds is required.
>
>Day Seventeen
>When I entered the Dungeon I had many weapons, strong armor,
>and
>heaps of experience; but my soul was an embarrassment to my
>fellow
>humans. Staying alive in The City had taken away my moral
>sensibility. Ironically, the gloom in The Dungeon lit my awareness:
>I was
>evil and I was sorry for it. Was it too late to redeem myself?
>
>As I reflected on my condition, I stumbled into a doorway. I looked
>around to discover I was inside a small Chapel! Were those tears in
>my eyes?
>
>I took a deep breath and listened to what the chaplain had to say. If
>I
>gave up all my worldly possessions, I could have this black spot
>removed
>from my soul! It wouldn't make me perfect, but would set me back
>on the
>right track. But I was rich! What a choice: My soul or my wealth.
>
>Alternate Reality
>... the adventure continues!
>
>back cover:
>
>Beneath The City of Xebec's Demise lies The Dungeon. These
>dank,
>gloomy corridors hold many of the secrets to your existence in
>Alternate Reality. Take your high-level character from The City into
>The
>Dungeon and explore with confidence. Or, if you dare, develop a
>brand new
>character from the moment you walk through the forbidding
>Dungeon portal.
>
>Accept the quest of Acrinimaril the Wizard; join a Guild and learn
>to use
>magic spells; sort out the rumors passed on from life-forms you
>encounter;
>and discover the path to the Oracle of prophecy.
>
>Good deeds and a visit to the Dungeon chapel can help to redeem
>an
>evil adventurer. Make friends where you can, but beware: friends in
>one quarter can lead to foes in another!
>
>Four levels of Dungeon to explore; multitudes of new monsters;
>quest upon
>quest; and strange forces, both good and evil, take you further
>towards
>your ultimate goal in the Alternate Reality series: return to Earth or
>seek revenge on your captors.
>
>Features:
>- second game in the Alternate Reality series
>- three-dimensional scrolling
>- original music
>- combined keyboard and joystick action
>- one-third more territory to explore than in The City
>
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