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Subject:  AR vs. The Matrix...?
Author:  Mark W <developer2013--yahoo.com>
Date:  04-Mar-2002 03:08:51

Since there's little chance of me getting a MacIntosh
to play a single game, perhaps you can discuss it with
me?

I've said before that I feel like The Sims is a
descendant of Alternate Reality in that the characters
have drives that constantly need attending to, just
like your character in AR had hunger, cold, sleep and
such to take care of.

AR also had a social structure, your character could
be liked or disliked, and The Sims does as well.

The game Galatea also does a good job of creating a
realistic seeming NPC. The fact that she's not quite
human to begin with makes the awkwardness of
interacting with a computer part of the game:

http://emshort.home.mindspring.com/galatea.htm

A lot of games that have a limited set of possible
interactions, like chess, RPGs and, again, the Sims,
allow for the best interaction - you already know that
there are limits to what can be done and accept them.

Mark

--- Listmaster wrote:
> > -----Original Message-----
> > From: Ken Alper [ksalper--speakeasy.net]
> > Sent: Sunday, March 03, 2002 5:38 PM
> > > > Subject: RE: AR vs. The Matrix...?
> >
> >
> > -----Original Message-----
> > From: Mark W [developer2013--yahoo.com]
> >
> > >I've been thinking a lot about AI in video games
> > >lately. I've never seen a satisfactory AI.
> Something
> > >along the lines of Eliza, but updated for modern
> > >computer capabilities. What games do you think
> come
> > >closest to creating believable NPC's? This can
> include
> > >simulations (flight, chess, maxis games), RPG's,
> > >Adventure games, Interactive Fiction, etc.
> >
> > Ah. Get thee to a Macintosh, and play the Marathon
> trilogy.
> >
> > While Durandal, Leela, and Tycho aren't actually
> AI's, they are VERY
> > believable NPC's.
> >
> > --Ken
> >
> >
>

This Thread
  Date    Author   
12-Jun-2003 Darryl Giors
11-Mar-2002 Mark Wieczorek
10-Mar-2002 Philip Price
10-Mar-2002 Robert Hagenstrom
10-Mar-2002 Robert Hagenstrom
10-Mar-2002 Philip Price
10-Mar-2002 Mark Wieczorek
10-Mar-2002 Robert Hagenstrom
06-Mar-2002 Monica
04-Mar-2002 Mantar
* 04-Mar-2002 Mark Wieczorek
03-Mar-2002 Listmaster
03-Mar-2002 Mark Wieczorek
03-Mar-2002 Listmaster
03-Mar-2002 Matthew T. Bouchard
27-Feb-2002 Robert Hagenstrom
26-Feb-2002 Philip Price
18-Sep-2001 Kyle West
This Author (Mar-2002)
  Subject    Date   
no subject 26-Mar-2002
AI 05-Mar-2002
AI 04-Mar-2002
AI 04-Mar-2002
All things in moderation 24-Mar-2002
All things in moderation 24-Mar-2002
AR vs. The Matrix...? 11-Mar-2002
AR vs. The Matrix...? 10-Mar-2002
* AR vs. The Matrix...? 04-Mar-2002
AR vs. The Matrix...? 03-Mar-2002
assassin!!! 06-Mar-2002
Failed to connect 10-Mar-2002
Fairness in RPGs 26-Mar-2002
Galatea 06-Mar-2002
GM's and Rifts 25-Mar-2002
Light Sabers 26-Mar-2002
Music/Usenet 09-Mar-2002
Music/Usenet 09-Mar-2002
New AR 09-Mar-2002
New type of RPG 24-Mar-2002
ping 24-Mar-2002
something different 07-Mar-2002
Time for a new kind of RPG? 24-Mar-2002
Time for a new kind of RPG? 22-Mar-2002