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Subject:  AI
Author:  Mark W <developer2013--yahoo.com>
Date:  04-Mar-2002 20:20:27

--- Mantar <mantar--2xtreme.net> wrote:
>
> Well, Black and White is an obvious one, and its AI
> is quite good.. For gaming purposes, Thief had
> wonderful AI,
> though I don't know if you'd call them "believable
> NPCs" or not, that's a different sort of AI, I would
> think.

Black and White didn't work on my computer. For some
reason the colors of the land and characters got all
screwy... Though I did buy it on Rob's reccomendation.

> The best NPC I've encountered would be Emily
> Short's Galatea.. If you don't travel in IF circles,
> you probably
> haven't heard of her.. She doesn't attempt natural
> speech processing or anything, but Galatea manages
> to hide
> the gears better than any other NPC I can think
> of... Galatea won the IF art show award for 2000,
> and has kind of
> become the watermark by which NPC interaction in IF
> is judged. http://www.wurb.com/if/game/1326 gives a
> summary.

Actually, I was thinking about AI in terms of IF
because it's actually within the realm of possibility
that I could create something in IF, whereas a large
fullscale game (with graphics and everything, even
ASCII ones) is totally out of the question.

As you know if you played Galatea, UI is a problem.
Sims is oconographic so it's easy to accept having a
half dozen to a dozen options, but text makes it more
difficult...

In terms of NPC interaction, which game, the City or
the Dungeon would you say had richer experiences? I
remember reading about how your stats would affect
your interactions, but I rarely ran accross it in
stores and such. Really alignment was the biggest stat
in terms of how people treated you. I wonder how
someone decides whether or not they like you in AR. In
the dungeon acolytes and noblemen and such.

Mark

This Thread
  Date    Author   
06-Mar-2002 Robert Hagenstrom
05-Mar-2002 Mark Wieczorek
05-Mar-2002 Dan Pinal
05-Mar-2002 Robert Hagenstrom
05-Mar-2002 Robert Hagenstrom
04-Mar-2002 Mark Wieczorek
04-Mar-2002 Sean
* 04-Mar-2002 Mark Wieczorek
This Author (Mar-2002)
  Subject    Date   
no subject 26-Mar-2002
AI 05-Mar-2002
AI 04-Mar-2002
* AI 04-Mar-2002
All things in moderation 24-Mar-2002
All things in moderation 24-Mar-2002
AR vs. The Matrix...? 11-Mar-2002
AR vs. The Matrix...? 10-Mar-2002
AR vs. The Matrix...? 04-Mar-2002
AR vs. The Matrix...? 03-Mar-2002
assassin!!! 06-Mar-2002
Failed to connect 10-Mar-2002
Fairness in RPGs 26-Mar-2002
Galatea 06-Mar-2002
GM's and Rifts 25-Mar-2002
Light Sabers 26-Mar-2002
Music/Usenet 09-Mar-2002
Music/Usenet 09-Mar-2002
New AR 09-Mar-2002
New type of RPG 24-Mar-2002
ping 24-Mar-2002
something different 07-Mar-2002
Time for a new kind of RPG? 24-Mar-2002
Time for a new kind of RPG? 22-Mar-2002