| Subject: |
AI |
| Author: |
Mark W <developer2013--yahoo.com> |
| Date: |
04-Mar-2002 22:07:42 |
--- DgateLich--aol.com wrote:
> Charisma <if i remember correctly > affected your
> interactions with people in
> the beginning, but once your alignment was a well
> determined thing it seemed
> to be more important. high charisma seemed to affect
> the frequncy people
> would give you things and such. but once you
> established some sort of
> alignment it seemed to me <just from my experiences
> playing> that the
> alignment took precidence.
>
> ~Sean
I remember there being talk of a hidden stat
independant of alignment that determined what kind of
person you were. You could be a nice guy, but evil.
Things like killing healers and paupers made have a
bad reputation. Does anyone recall anything along
these lines? And how did they affect game play, if at
all?
Mark
|