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Subject:  AI
Author:  Mark W <developer2013--yahoo.com>
Date:  04-Mar-2002 22:07:42


--- DgateLich--aol.com wrote:
> Charisma <if i remember correctly > affected your
> interactions with people in
> the beginning, but once your alignment was a well
> determined thing it seemed
> to be more important. high charisma seemed to affect
> the frequncy people
> would give you things and such. but once you
> established some sort of
> alignment it seemed to me <just from my experiences
> playing> that the
> alignment took precidence.
>
> ~Sean

I remember there being talk of a hidden stat
independant of alignment that determined what kind of
person you were. You could be a nice guy, but evil.
Things like killing healers and paupers made have a
bad reputation. Does anyone recall anything along
these lines? And how did they affect game play, if at
all?

Mark

This Thread
  Date    Author   
06-Mar-2002 Robert Hagenstrom
05-Mar-2002 Mark Wieczorek
05-Mar-2002 Dan Pinal
05-Mar-2002 Robert Hagenstrom
05-Mar-2002 Robert Hagenstrom
* 04-Mar-2002 Mark Wieczorek
04-Mar-2002 Sean
04-Mar-2002 Mark Wieczorek
This Author (Mar-2002)
  Subject    Date   
no subject 26-Mar-2002
AI 05-Mar-2002
* AI 04-Mar-2002
AI 04-Mar-2002
All things in moderation 24-Mar-2002
All things in moderation 24-Mar-2002
AR vs. The Matrix...? 11-Mar-2002
AR vs. The Matrix...? 10-Mar-2002
AR vs. The Matrix...? 04-Mar-2002
AR vs. The Matrix...? 03-Mar-2002
assassin!!! 06-Mar-2002
Failed to connect 10-Mar-2002
Fairness in RPGs 26-Mar-2002
Galatea 06-Mar-2002
GM's and Rifts 25-Mar-2002
Light Sabers 26-Mar-2002
Music/Usenet 09-Mar-2002
Music/Usenet 09-Mar-2002
New AR 09-Mar-2002
New type of RPG 24-Mar-2002
ping 24-Mar-2002
something different 07-Mar-2002
Time for a new kind of RPG? 24-Mar-2002
Time for a new kind of RPG? 22-Mar-2002