| Subject: | Music/Usenet |
| Author: | Mark W <developer2013--yahoo.com> |
| Date: | 09-Mar-2002 01:57:07 |
This kind of thing makes me wonder about the new AR.
Computers are so different now than they used to be,
and the great thing about AR was how it took advantage
of some really really fundamental stuff on the Atari.
All the colors, the way the colors changed when the
sun set, the sounds... Can you really push modern
hardware as far when you can't predict what someone's
desktop configuration will have?
My co-workers and I joke about how big Photoshop is
getting. We say that pretty soon you'll need a
Photoshop computer. Perhaps we need an AR computer.
This way Phil can have complete control over the
environment and you can get exactly the experience he
wants you to have.
On the other hand, Phil created a world far more
realistic than any game before or since, and I'm sure
that with modern computing power he'll be able to
create a world that let's you get common colds and
runny noses, break limbs and have them heal, interact
with NPCs that have a memory of you from visit to vist
and even become biased towards certain types of people
over time, an economy that works on statistics and
probability, and is affected by the destruction of a
nearby farm.
Everything about AR still blows away everything just
about any other computer game I've played.
Why am I having visions of Phil sitting in the garage
outside of his town house with a pentium hooked up to
a sport's car?
Mark
--- Gary Gilbertson <arogg--earthlink.net> wrote:
> Greg it was the winter CES in Vegas 1984... We
> needed something to showoff AR. Phil had the 3D
> textured graphics walkaround working and we wanted
> to play a song or two along with it. Likely it
> started over lunch as usual at Pot Belly Deli in
> Kona... I probably said something like, "Boy it will
> be nice in the future when I have more than 4 voices
> to create music with." Phil prolly noodled on it
> that night and told me the next day that we would be
> using 2 atari's at CES... I should write an 8 voice
> version of the song... we used "Waves" (The waves at
> home are pounding on the shore... etc). The way it
> worked was genius in its simplicity. A joystick
> was wired with a splitter to trigger the beginning
> of the song on each computer.
> Fun Times...
>
> I remember Phil was happy... He actually got his
> hands on a 4headVHS HiFi deck at that convention...
> Sheesh that was a long time ago haha.
>
>
>
>
>
> -----Original Message-----
> From: Gregory Lattanzio <ag6514--wayne.edu>
> Date: Fri, 08 Mar 2002 17:23:55 -0500
> > Subject: Music/Usenet
>
>
> > I found this on the "google usenet" archives:
> >
> > >I was browsing deep in the c.s.a.8 archives and
> came apon a cryptic
> > >reference that stated that Philip Price had
> created a "Stereo" version
> > >of the Alternate Reality theme using 8 channels
> on two Ataris. I
> > >assume one was a master controller and the other
> a slave unit? Does
> > >anyone know if this has been archived?
> >
> > Was this the basis for the later version of the
> song?
> >
> > BTW. You can find lots of goodies regarding AR on
> the newsgroups (just use
> > their advanced options). I found one message from
> the 80's where they had
> > consolidated all of the messages from the original
> AR message board
> > (actually kind of funny to read).
> >
> >
> >
> >
>
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