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Subject: AR vs. The Matrix...?
Author: Robert <robert--atari.org>
Date: 10-Mar-2002 20:56:20

Oooh, the real AR, or the PalmOS port... which will be the first released?
Hehe...

/Robert

----- Original Message -----
From: "Philip Price" <pprice--austin.rr.com>
To: <<Address Masked>>
Sent: Monday, March 11, 2002 12:23 AM
Subject: RE: AR vs. The Matrix...?


> "Current" plan is to produce the main story(Which is City, wilderness,
> revelation and destiny). The artist is starting with City. We may skip
> certain areas and leave them as future plugins(Palace, Arena). Dungeon was
> always conceived as part of the city, and since the city is being built
> anew, the dungeon will most likely be to.(But what shape it will be
depends
> on game balance and how it all fits with the wilderness). There will be
less
> complexity in making the whole as one, than making each piece, but I want
to
> make sure the whole is done, and not just a piece or two.
>
> There will be both familiar places and new ones. There is logic(game
design)
> behind why and how magic works, why monsters roam the city, of course
> everyone here knows what was one of the major final mysteries, therefore I
> can't rely on it as a shock as it would have been if we had the
opportunity
> to tell the full story 17 years ago. So it becomes a mixture of old and
new.
> New because the old is known, and the old..because the old is known.
>
> I do not want to risk just telling part of the story, I want to make sure
> the full "story" is told. Of course, I do not believe in it being a story
in
> the linear sense. Non-linear, free-will, exciting experience, with
emotional
> highs and lows, with awe and tranquility, love, peace, and war.
Interwoven,
> not easily predictable, yet not capricious is the goal.
>
> Well yesterday, I got about two days work done, today I think I was only
> effective for a few hours. But that is okay, it is actually progressing
> faster than I expected at this point, but I am sure there will be some
bumps
> on the road.
>
> Phil
>
>
>
>
> -----Original Message-----
> From: Mark W [developer2013--yahoo.com]
> Sent: Sunday, March 10, 2002 1:25 PM
> > Subject: Re: AR vs. The Matrix...?
>
>
> I don't recall if we've been down this road before,
> but are we talking about the City or the Dungeon or
> both, and would you be doing any adding or just
> strictly re-creating?
>
> Mark
>
> --- Robert <robert--atari.org> wrote:
> > Whoops, missed this one:
> >
> > Palm can do 1 voice only... and I have no idea how
> > this works, so it will
> > probably be the last thing implemented. The goal is,
> > of course, to have that
> > 1 voice properly timed to highlighted lyrics.
> >
> > /Robert
> >
> > Ps. actually, both graphics and music will be the
> > last thing implemented...
> > my priorities lie roughly like this:
> >
> > 1. AR font display
> > 2. Game mechanics
> > 3. Graphics
> > 4. Music
> >
> > and yes... number 2 is pretty large, but... uh... I
> > haven't gotten past
> > number 1 yet, hehe.
>
>
>
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>
>
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This Thread
  Date   Author  
12-Jun-2003 Darryl Giors
11-Mar-2002 Mark Wieczorek
10-Mar-2002 Philip Price
* 10-Mar-2002 Robert Hagenstrom
10-Mar-2002 Robert Hagenstrom
10-Mar-2002 Philip Price
10-Mar-2002 Mark Wieczorek
10-Mar-2002 Robert Hagenstrom
06-Mar-2002 Monica
04-Mar-2002 Mantar
04-Mar-2002 Mark Wieczorek
03-Mar-2002 Listmaster
03-Mar-2002 Mark Wieczorek
03-Mar-2002 Listmaster
03-Mar-2002 Matthew T. Bouchard
27-Feb-2002 Robert Hagenstrom
26-Feb-2002 Philip Price
18-Sep-2001 Kyle West
This Author (Mar-2002)
  Subject   Date  
AI 06-Mar-2002
AI 05-Mar-2002
AI 05-Mar-2002
* AR vs. The Matrix...? 10-Mar-2002
AR vs. The Matrix...? 10-Mar-2002
AR vs. The Matrix...? 10-Mar-2002
Attachment removed... 21-Mar-2002
Correct me if I'm wrong... 07-Mar-2002
Food and water 27-Mar-2002
Food and water 27-Mar-2002
mmorpgs 05-Mar-2002
Music/Usenet 10-Mar-2002
Music/Usenet 09-Mar-2002
QA 28-Mar-2002
State of the Art II 30-Mar-2002
State of the Art II 29-Mar-2002
State of the Art II 29-Mar-2002
State of the Art II 29-Mar-2002
State of the Art II 28-Mar-2002
State of the Art II 27-Mar-2002
State of the art... 26-Mar-2002
Time for a new kind of RPG? 24-Mar-2002
Time for a new kind of RPG? 21-Mar-2002
Time for a new kind of RPG? 20-Mar-2002
Time to go ON TOPIC, time for an Easter Egg! 31-Mar-2002