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Subject: AR vs. The Matrix...?
Author: Philip Price <pprice--austin.rr.com>
Date: 10-Mar-2002 21:53:03

Hehe, and you see I thought he was talking about the real AR, but now I
think he was talking about the port.(In that case ignore what I said, I have
no idea about what Robert is doing in his port) LOL.

Of course, Robert, you still will need approval of the port. Off hand I
don't think there would be a problem if the port is free and unofficial. The
original AR executables are free, but we still hold the copyright on
those(We are just exercising our free will and making them available for
free).

The real AR of course won't be free. LOL, would love for it to be so, but I
(nor Michael(The Artist), nor Gary, are rich enough to create the new AR and
give it away, obviously the new AR will hopefully provide the funds for us
to create more works to entertain, communicate, and interact.

But the new AR is still a ways off before it is done.

Phil

-----Original Message-----
From: Robert [robert--atari.org]
Sent: Sunday, March 10, 2002 7:56 PM
To: <Address Masked>
Subject: Re: AR vs. The Matrix...?


Oooh, the real AR, or the PalmOS port... which will be the first released?
Hehe...

/Robert

----- Original Message -----
From: "Philip Price" <pprice--austin.rr.com>
To: <<Address Masked>>
Sent: Monday, March 11, 2002 12:23 AM
Subject: RE: AR vs. The Matrix...?


> "Current" plan is to produce the main story(Which is City, wilderness,
> revelation and destiny). The artist is starting with City. We may skip
> certain areas and leave them as future plugins(Palace, Arena). Dungeon was
> always conceived as part of the city, and since the city is being built
> anew, the dungeon will most likely be to.(But what shape it will be
depends
> on game balance and how it all fits with the wilderness). There will be
less
> complexity in making the whole as one, than making each piece, but I want
to
> make sure the whole is done, and not just a piece or two.
>
> There will be both familiar places and new ones. There is logic(game
design)
> behind why and how magic works, why monsters roam the city, of course
> everyone here knows what was one of the major final mysteries, therefore I
> can't rely on it as a shock as it would have been if we had the
opportunity
> to tell the full story 17 years ago. So it becomes a mixture of old and
new.
> New because the old is known, and the old..because the old is known.
>
> I do not want to risk just telling part of the story, I want to make sure
> the full "story" is told. Of course, I do not believe in it being a story
in
> the linear sense. Non-linear, free-will, exciting experience, with
emotional
> highs and lows, with awe and tranquility, love, peace, and war.
Interwoven,
> not easily predictable, yet not capricious is the goal.
>
> Well yesterday, I got about two days work done, today I think I was only
> effective for a few hours. But that is okay, it is actually progressing
> faster than I expected at this point, but I am sure there will be some
bumps
> on the road.
>
> Phil
>
>
>
>
> -----Original Message-----
> From: Mark W [developer2013--yahoo.com]
> Sent: Sunday, March 10, 2002 1:25 PM
> > Subject: Re: AR vs. The Matrix...?
>
>
> I don't recall if we've been down this road before,
> but are we talking about the City or the Dungeon or
> both, and would you be doing any adding or just
> strictly re-creating?
>
> Mark
>
> --- Robert <robert--atari.org> wrote:
> > Whoops, missed this one:
> >
> > Palm can do 1 voice only... and I have no idea how
> > this works, so it will
> > probably be the last thing implemented. The goal is,
> > of course, to have that
> > 1 voice properly timed to highlighted lyrics.
> >
> > /Robert
> >
> > Ps. actually, both graphics and music will be the
> > last thing implemented...
> > my priorities lie roughly like this:
> >
> > 1. AR font display
> > 2. Game mechanics
> > 3. Graphics
> > 4. Music
> >
> > and yes... number 2 is pretty large, but... uh... I
> > haven't gotten past
> > number 1 yet, hehe.
>
>
>
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This Thread
  Date   Author  
12-Jun-2003 Darryl Giors
11-Mar-2002 Mark Wieczorek
* 10-Mar-2002 Philip Price
10-Mar-2002 Robert Hagenstrom
10-Mar-2002 Robert Hagenstrom
10-Mar-2002 Philip Price
10-Mar-2002 Mark Wieczorek
10-Mar-2002 Robert Hagenstrom
06-Mar-2002 Monica
04-Mar-2002 Mantar
04-Mar-2002 Mark Wieczorek
03-Mar-2002 Listmaster
03-Mar-2002 Mark Wieczorek
03-Mar-2002 Listmaster
03-Mar-2002 Matthew T. Bouchard
27-Feb-2002 Robert Hagenstrom
26-Feb-2002 Philip Price
18-Sep-2001 Kyle West
This Author (Mar-2002)
  Subject   Date  
* AR vs. The Matrix...? 10-Mar-2002
AR vs. The Matrix...? 10-Mar-2002
Music/jobs 08-Mar-2002
Music/Usenet 09-Mar-2002
Time for a new kind of RPG? 20-Mar-2002