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Subject: New type of RPG
Author: Jason Frear <jasonfrear--hotmail.com>
Date: 26-Mar-2002 00:13:23




>So here's the question for everyone:
>
>Do you guys think a good GM can maintain a good campaign with characters
>that vary widely in levels of power if the rules of the game allow for
>substantial contribution by the characters that are weaker in combat than
>the others?

Without having first hand experience in the RP you are playing, I would
logically think it would have more to do with the willingness and will of
the player who is weaker to contribute than the rules set down by the GM.
This depends on what your definition of weaker in combat means. A character
may be weaker physically, but smarter in tactics. A character could be
stronger physically and not as wise in tactics. I strongly believe it
depends on the contribution of the individual. Just because the rules allow
for contribution, which they should, doesn't mean the weaker player will
take advantage of it. Rules are the ground work for advancement but not an
automatic power-up, so to speak.


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This Thread
  Date   Author  
02-Apr-2002 Mark
02-Apr-2002 Gregory Lattanzio
29-Mar-2002 Jason Frear
26-Mar-2002 Mark
26-Mar-2002 Dennis Hughes
* 26-Mar-2002 Jason Frear
25-Mar-2002 Dennis Hughes
24-Mar-2002 Mark Wieczorek
24-Mar-2002 Dennis Hughes
This Author (Mar-2002)
  Subject   Date  
no subject 26-Mar-2002
CPUless computers 26-Mar-2002
Fairness in RPGs 26-Mar-2002
Food and water 29-Mar-2002
Light Sabers 29-Mar-2002
Light Sabers 26-Mar-2002
Light Sabers 26-Mar-2002
my new e-mail service 29-Mar-2002
my new e-mail sevice 26-Mar-2002
New type of RPG 29-Mar-2002
* New type of RPG 26-Mar-2002
State of the Art II 29-Mar-2002
State of the Art II 29-Mar-2002
Time for a new kind of RPG? 25-Mar-2002
Time for a new kind of RPG? 24-Mar-2002
Time for a new kind of RPG? 24-Mar-2002
Time for a new kind of RPG? 21-Mar-2002
Time for a new kind of RPG? 21-Mar-2002