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Subject: <no subject>
Author: Jason Frear <jasonfrear--hotmail.com>
Date: 26-Mar-2002 01:19:40

That reminds me of having four 5 1/4 drives running to play AR just so I
didn't have to flip disks. One of those rare occasions in the 80's when I
purchased hardware for a specific software title. I dunno. Maybe I would go
and purchase a Pentium4 2.8Ghz with Gforce4 video and high speed
DSL/Broadband just to play AR online. Its software that drives the hardware
market I suppose. If everyone programmed in assembler we wouldn't need such
fast processors or huge data pipes, although x86
code does seem mighty slow for all the processing power. I guess its needed
for all the quickly programmed, visually compiled from canned code fatware
out there.

The 6502 was a different world. It was just possible back then to create a
first person, bitmapped game on a whole 1.77Mhz mostly because the CPU
wasn't expected to do much of anything. I think the computer world should go
to CPUless computers. Just have the chipset traffic communications between
all the specialized IC's, and write programs in assembler to instruct each
chip separately.(ok, I'm dreaming here.) If someone did design a computer
like that, it would be quickly buried by Intel/AMD and go the way of the
Desoto.

The computer that came closest to not having a CPU was the Atari Jaguar Game
System. It did have one, Motorola 68000, but the designers put one in only
because programmers complained about not having one. The only thing it did
was handle the game pad interrupts.


>From: Mark W <developer2013--yahoo.com>
>Reply->>Date: Mon, 25 Mar 2002 21:02:19 -0800 (PST)
>
>"The processing speed of a Palm Powered handheld
>ranges from 16MHz to 33MHz."
>
>- http://www.palmos.com/dev/start/intro.html
>
>I thought they were close to 3 mhz. If you made a Palm
>version of AR it would have a processer roughly
>equivelant to 1993 standards behind it. And we
>wouldn't have to flip disks. =)
>
>
>
>Yahoo! Movies - coverage of the 74th Academy Awards®
>http://movies.yahoo.com/
>
>
>
>





This Thread
  Date   Author  
29-Oct-2002 Carey Snowball
22-Jun-2002 Listmaster
21-Jun-2002 David Litchman
21-Jun-2002 Robert Hagenstrom
21-Jun-2002 David Litchman
21-Jun-2002 Robert Hagenstrom
02-Jun-2002 Dan Belvin
02-Jun-2002 Mark
01-Jun-2002 David Litchman
01-Jun-2002 Dan Belvin
26-Mar-2002 David Litchman
* 26-Mar-2002 Jason Frear
14-Nov-2000 Philip Mak
14-Nov-2000 Steve Adkins
14-Nov-2000 Mark Wieczorek
07-Nov-2000 Mark Wieczorek
24-Oct-2000 Mark Wieczorek
23-Oct-2000 David Talbot
23-Oct-2000 Phil Wright
23-Oct-2000 Scott Smith
23-Oct-2000 Mark Wieczorek
20-Oct-2000 Philip Mak
20-Oct-2000 Mark Wieczorek
20-Oct-2000 Mark Wieczorek
20-Oct-2000 Phil Wright
20-Oct-2000 Mark Wieczorek
12-Oct-2000 Mark Wieczorek
12-Oct-2000 Mark Wieczorek
25-Sep-2000 Robert Hagenstrom
24-Sep-2000 Gregory Lattanzio
23-Sep-2000 Mark Wieczorek
23-Sep-2000 Mark Wieczorek
This Author (Mar-2002)
  Subject   Date  
* no subject 26-Mar-2002
CPUless computers 26-Mar-2002
Fairness in RPGs 26-Mar-2002
Food and water 29-Mar-2002
Light Sabers 29-Mar-2002
Light Sabers 26-Mar-2002
Light Sabers 26-Mar-2002
my new e-mail service 29-Mar-2002
my new e-mail sevice 26-Mar-2002
New type of RPG 29-Mar-2002
New type of RPG 26-Mar-2002
State of the Art II 29-Mar-2002
State of the Art II 29-Mar-2002
Time for a new kind of RPG? 25-Mar-2002
Time for a new kind of RPG? 24-Mar-2002
Time for a new kind of RPG? 24-Mar-2002
Time for a new kind of RPG? 21-Mar-2002
Time for a new kind of RPG? 21-Mar-2002