| Subject: | Challenge |
| Author: | ar--marktaw.mailshell.com <ar--marktaw.mailshell.com> |
| Date: | 03-Mar-2003 14:18:20 |
Okay, here's a challenge.
Create a generic AR style engine. Minimally it should have:
- Combat
- Location / map
- UI
- Items
- NPC's (monsters)
Additionally, it could have
- GUI map editor
- quest logic & editor
- multi-player (server/client, chat, two characters on same square detection)
- import images (animated/transparent GIF for monsters, etc.)
- import MIDI & MP3 music
And I contend that it could be done using Flash as the front end, which would make things easier, for example the vector graphics might make scrolling walls easier.
I bet a working skeleton could be cobbled together in a month, which could be added to.
Mark
> From Kyle West <barrick75--hotmail.com> on 2 Mar 2003:
>
> > From my experience.. programming muscle is usually not the problem.
> > Artistic talent is usually the hang-up. Any graphic artists out
> there?
> > ;-)
>
> Who said I was interested in graphically rich? I'm not interested in
> creating a modern-day... uh, GTA3, but something whose artistry comes
> from the story, or the gaming engine. Something fun without the splashy
> graphics.
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