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Subject: AR on the gameboy advanced
Author: Kyle West <barrick75--hotmail.com>
Date: 22-Aug-2003 12:19:13

hehe.. that's the catch, is that to port the code, you need to have the code
in the first place. ;-)

also, most code porting is done with portable languages, i.e. C or C++
(these days).. I think AR was mostly, if not completely, written in
assembly. therefore it's very processor specific.

but yes, it would be cool. :-) I have cracked out AR a couple times in the
last couple years just for fun, but what always detracts me these days is
the disk swapping and wait times. I guess I've become spoiled by today's
obsession with speed. I remember "back in the day" I would be more likely
to play a multi-disk game just cuz it was bigger and therefor must be better
- multidisk games were actually held in reverence... but now it's just kind
of annoying. ;-)

Someone mentioned a while back an AR-specific version of emulator.. and I
was thinking that based on a particular series of instruction calls or
sector reads could trigger the emulator to automatically switch disks, and
run the cpu without throttle during disk IO times of the game.. but alas, I
cannot volunteer to do it, cuz if I do, I know it will never get done. ;-)

another cool thing if someone were really into 6502 assembly would be to rip
the custom SIO out of AR so it can use the bios patches that are in
atari800win.. but I doubt anyone's that low-level any more ;-)

-K


-K



>From: AndersNJ--buffalostate.edu
>Reply-To: alternatereality-From-barrick75-hotmail.com--alternaterealityarchive.com
>>Subject: AR on the gameboy advanced
>Date: Fri, 22 Aug 2003 08:54:09 -0400
>
>So I recently got a hold of a gameboy advanced, and I find all these old
>games and such that have been released for it, like eye of the beholder and
>such, And I thought to myself "wouldn't AR do great on here".
>
>So I'm wondering why the code couldn't be ported over easily to these
>systems. I know it would take a bit of work to get everything into the
>format it needs, and yes there would be a good chunk of code hacking. But
>damn wouldn't that be very very kewl to see?
>
>Just a thought of either of the designers are listening
>
>Nick
>
>
>
>


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This Thread
  Date   Author  
22-Aug-2003 Eli Curtz
* 22-Aug-2003 Kyle West
22-Aug-2003 Nick
This Author (Aug-2003)
  Subject   Date  
AR "Resurrection" Project... 22-Aug-2003
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AR City issue 25-Aug-2003
AR City issue 25-Aug-2003
* AR on the gameboy advanced 22-Aug-2003
Longevity 22-Aug-2003