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Subject: AR "Resurrection" Project...
Author: Dan Pinal <danp--massmedia.com>
Date: 22-Aug-2003 16:25:04


I believe the source to the 8-bit versions is gone. I recall checking
disks a few years ago that I thought were an archive of it but I was
wrong. Somewhere on of the PC's in my house I think is a backup of the
unfinished PC version of the Dungeon in some state about 60-70% complete, I
don't know if it's the final state of the code or not. There's virtually
no artwork in it since it was waiting to be converted from the Amiga. It
was also waiting for the Amiga code for the main 3-D view to be put in.

While it's still the Dungeon it is different. There were changes in
progress for combat, monsters, treasure, etc. The maps are also similar
but different. Level 1 was athe same size, and I think the other levels
were about the same size as level 1 rather than 1/2 , giving us much larger
space for special zones like a chessboard and even a football field and
places for other special characters to run into and side quests. Notes on
weapons and items archived with it, some old, some new, some modified.

I sent Phil email a couple of years ago about it. I suggested it might be
a good idea to just give the code to the "community" and that a freeware
nostalgia version of the Dungeon might help generate interest in someone
funding his new version. He wrote back that he'd think about it and I
haven't heard from him since.

So basically, it's the framework for the game. The system for handling
object, magic, effects, etc. is there. Some shops like the Der Rathskellar
and the Retreat work, others like the D&P only partially and I'm not sure
of the others. Combat mostly works and the auto-map that was to go to the
side of the 3-D view is mostly there. I think combat magic and all items
are missing.

I don't know who owns the source at this point but it would be nice to have
Phil's blessing before I dug it up and released it. I think art for the
shops and guilds from the Amiga Dungeon is already out there.

One annoying thing about it is that Datasoft made the decision not to use
VGA. The Amiga mixed display modes so that text at the top an bottom were
hi-res and medium res in the middle for graphics. I used and obscure
640x350 16 color EGA mode on the PC. I think it allowed a custom palette
and I used what I referred to as the EGA voodoo registers to blit color
text faster than the Amiga on an 8Mhz 286.

Don't all scream at once,
Dan

This Thread
  Date   Author  
23-Aug-2003 Carl Sankey
22-Aug-2003 Sharon Gosselink
22-Aug-2003 Dan Pinal
22-Aug-2003 Kyle West
22-Aug-2003 Tony Rowe
22-Aug-2003 Tony Rowe
22-Aug-2003 Xavier
22-Aug-2003 Jon Kelley
* 22-Aug-2003 Dan Pinal
22-Aug-2003 Wolfgang Rumpf
22-Aug-2003 Darryl Giors
22-Aug-2003 Kyle West
21-Aug-2003 Jon Kelley
This Author (Aug-2003)
  Subject   Date  
AR "Resurrection" Project... 22-Aug-2003
* AR "Resurrection" Project... 22-Aug-2003
Off topic sorta 23-Aug-2003