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Subject: AR "Resurrection" Project...
Author: Xavier <Xavier--rocketmail.com>
Date: 22-Aug-2003 17:18:21

Wow, I would have thought that Datasoft would have
held on to the source code for the 16 bit dungeon.
Hopefully that code will get out and someone could
finish this game! Wouldn't that be great? I know we
have alot of talented people on this forem. (HINT)
Don't look at me though. I haven't programmed in
anything other than Atari Basic!

-Marc


--- Dan Pinal <danp--massmedia.com> wrote:
>
> I believe the source to the 8-bit versions is gone.
> I recall checking
> disks a few years ago that I thought were an archive
> of it but I was
> wrong. Somewhere on of the PC's in my house I think
> is a backup of the
> unfinished PC version of the Dungeon in some state
> about 60-70% complete, I
> don't know if it's the final state of the code or
> not. There's virtually
> no artwork in it since it was waiting to be
> converted from the Amiga. It
> was also waiting for the Amiga code for the main 3-D
> view to be put in.
>
> While it's still the Dungeon it is different. There
> were changes in
> progress for combat, monsters, treasure, etc. The
> maps are also similar
> but different. Level 1 was athe same size, and I
> think the other levels
> were about the same size as level 1 rather than 1/2
> , giving us much larger
> space for special zones like a chessboard and even a
> football field and
> places for other special characters to run into and
> side quests. Notes on
> weapons and items archived with it, some old, some
> new, some modified.
>
> I sent Phil email a couple of years ago about it. I
> suggested it might be
> a good idea to just give the code to the "community"
> and that a freeware
> nostalgia version of the Dungeon might help generate
> interest in someone
> funding his new version. He wrote back that he'd
> think about it and I
> haven't heard from him since.
>
> So basically, it's the framework for the game. The
> system for handling
> object, magic, effects, etc. is there. Some shops
> like the Der Rathskellar
> and the Retreat work, others like the D&P only
> partially and I'm not sure
> of the others. Combat mostly works and the auto-map
> that was to go to the
> side of the 3-D view is mostly there. I think
> combat magic and all items
> are missing.
>
> I don't know who owns the source at this point but
> it would be nice to have
> Phil's blessing before I dug it up and released it.
> I think art for the
> shops and guilds from the Amiga Dungeon is already
> out there.
>
> One annoying thing about it is that Datasoft made
> the decision not to use
> VGA. The Amiga mixed display modes so that text at
> the top an bottom were
> hi-res and medium res in the middle for graphics. I
> used and obscure
> 640x350 16 color EGA mode on the PC. I think it
> allowed a custom palette
> and I used what I referred to as the EGA voodoo
> registers to blit color
> text faster than the Amiga on an 8Mhz 286.
>
> Don't all scream at once,
> Dan
>
>
>
>
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This Thread
  Date   Author  
23-Aug-2003 Carl Sankey
22-Aug-2003 Sharon Gosselink
22-Aug-2003 Dan Pinal
22-Aug-2003 Kyle West
22-Aug-2003 Tony Rowe
22-Aug-2003 Tony Rowe
* 22-Aug-2003 Xavier
22-Aug-2003 Jon Kelley
22-Aug-2003 Dan Pinal
22-Aug-2003 Wolfgang Rumpf
22-Aug-2003 Darryl Giors
22-Aug-2003 Kyle West
21-Aug-2003 Jon Kelley
This Author (Aug-2003)
  Subject   Date  
* AR "Resurrection" Project... 22-Aug-2003
Questions about remaking this... 25-Aug-2003
Questions about remaking this... 25-Aug-2003