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Subject: AR on the gameboy advanced
Author: Eli Curtz <eli--nuprometheus.com>
Date: 22-Aug-2003 21:53:13

I've done a simple Raycaster for the GBA with the intention of doing an
AR port. Unfortunately I've been a bit on the busy side and my progress
has pretty much come to a halt. If you want to look at it in an
emulator or if you have a link cable there's a version up at
ftp://ftp.nuprometheus.com/pub/raycaster.gba (it isn't using the
Alternate Reality map currently, just a tiny demo map.)

There is a java version of the engine up at
http://www.nuprometheus.com/dungeon/current.html
(hasn't been updated in a year, doh!) if you want to see what I've done.

If Dan releases any of the PC code I'll likely do more work on the GBA
version. One reason I haven't been doing much is I'm much less
interested in trying to reverse engineer all of the minutia of the game
logic than messing around with GBA programming.

- eli

On Friday, August 22, 2003, at 05:54 AM, AndersNJ--buffalostate.edu
wrote:

> So I recently got a hold of a gameboy advanced, and I find all these
> old
> games and such that have been released for it, like eye of the
> beholder and
> such, And I thought to myself "wouldn't AR do great on here".
>
> So I'm wondering why the code couldn't be ported over easily to these
> systems. I know it would take a bit of work to get everything into the
> format it needs, and yes there would be a good chunk of code hacking.
> But
> damn wouldn't that be very very kewl to see?
>
> Just a thought of either of the designers are listening
>
> Nick

This Thread
  Date   Author  
* 22-Aug-2003 Eli Curtz
22-Aug-2003 Kyle West
22-Aug-2003 Nick
This Author (Aug-2003)
  Subject   Date  
* AR on the gameboy advanced 22-Aug-2003
PalmOS AR etc. 27-Aug-2003