| Subject: | AR on the gameboy advanced |
| Author: | Eli Curtz <eli--nuprometheus.com> |
| Date: | 22-Aug-2003 21:53:13 |
I've done a simple Raycaster for the GBA with the intention of doing an
AR port. Unfortunately I've been a bit on the busy side and my progress
has pretty much come to a halt. If you want to look at it in an
emulator or if you have a link cable there's a version up at
ftp://ftp.nuprometheus.com/pub/raycaster.gba (it isn't using the
Alternate Reality map currently, just a tiny demo map.)
There is a java version of the engine up at
http://www.nuprometheus.com/dungeon/current.html
(hasn't been updated in a year, doh!) if you want to see what I've done.
If Dan releases any of the PC code I'll likely do more work on the GBA
version. One reason I haven't been doing much is I'm much less
interested in trying to reverse engineer all of the minutia of the game
logic than messing around with GBA programming.
- eli
On Friday, August 22, 2003, at 05:54 AM, AndersNJ--buffalostate.edu
wrote:
> So I recently got a hold of a gameboy advanced, and I find all these
> old
> games and such that have been released for it, like eye of the
> beholder and
> such, And I thought to myself "wouldn't AR do great on here".
>
> So I'm wondering why the code couldn't be ported over easily to these
> systems. I know it would take a bit of work to get everything into the
> format it needs, and yes there would be a good chunk of code hacking.
> But
> damn wouldn't that be very very kewl to see?
>
> Just a thought of either of the designers are listening
>
> Nick
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