| Subject: | Questions about remaking this... |
| Author: | Sharon Gosselink <sgosselink--yahoo.com> |
| Date: | 25-Aug-2003 16:09:13 |
I'd started planning out a new version of the game a
while ago, but read a message that Philip found his
artist again, and redevelopment among at least part of
the original developers was underway, so I put it on
the back burner and started working on another project
(my own baby - but school started again, so it, too,
is on hold for a while).
As far as Phil bringing the idea to other companies,
if I remember correctly, he was rather reluctant to
entertain the idea again and decided he was better off
keeping it to a small independent team.
ah - found it - the first message related to it:
http://www.alternaterealityarchive.com/archive/2002-03/00000363.htm
Also, in regards to the port that was in progress that
I'd mentioned in an earlier message, it was Robert
working on it - this message talks about it (and there
are more, too from around the same timeframe):
http://www.alternaterealityarchive.com/archive/2002-03/00000380.htm
- Sharon Gosselink
icq 8985620
--- Dennis Hughes <dhughes--indy.rr.com> wrote:
> All I have to say is that I'd be willing to pay for
> this game all over
> again. Has anyone considered approaching Peroxide
> about this
> (www.peroxide.dk)? They're doing a remake of
> Ultima, though because of
> a licensing problem has ultimately (no pun intended)
> had its name
> changed to Era from Ultima. They originally
> intended to release the
> product as freeware, but are considering a
> commercial product.
>
> Anyway, if nothing else we're doing makes it, we can
> suggest it to them.
> They seem to have a pretty big team of developers
> and seem to have an
> excellent sense of nostalgia for the older games.
>
> Big question for you guys...how much time would it
> take (in hours) to
> either write a pure AR emulator or to re-write the
> better versions (i.e.
> Atari) of AR to be more graphically modern and
> compatible with a modern
> and common OS? 2000? 500? I saw someone say that
> usually one person
> does most of the work...would adding people to the
> project make it
> easier or harder? What kind of funding would be
> required to get a team
> together to make this work?
>
> Does anyone know if Phil's brought this to other
> game companies? I know
> some people at Blizzard...*hint* *hint*
>
> I've been thinking about what ways I could help
> these projects, and this
> is all I could come up with. One way could end up
> with a freeware
> version, one way could end up with Phil and Robert
> getting some nice
> licensing money, and one way could end up with the
> formation of a new
> game company...
>
> Flame away...
>
> Dennis
>
>
>
>
>
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