| Subject: | PalmOS AR etc. |
| Author: | Sharon Gosselink <sgosselink--yahoo.com> |
| Date: | 26-Aug-2003 23:15:01 |
Robert,
Once I have a little more time on my hands (most
likely after this semester is through), and provided
that by then Philip still hasn't popped in here to
say, "hey - everything's still a go - game is in
progress" or something along those lines, I'd be
interested in working with you on writing it from
scratch.
If you find time, and would like to contact me about
this, my icq number is 8985620.
With respect,
Sharon Gosselink
--- Robert <robert--atari.org> wrote:
> Hello!
>
> I'm still here, but unfortunately, I'm very busy
> right now. I'm gone for
> work 12 hours each day, have 4 hours of "free" time
> each evening, and then 8
> hours of sleep (if I'm lucky). Right now, this looks
> like it won't change
> for about a year (but at least it's good money).
>
> Yes, the PalmOS port wasn't really "started" and
> thus cannot have stopped
> either. All I have are my ideas put on paper, which
> I tend to add to
> whenever I think of something. I know I said I would
> try to schedule
> development time this summer, but I worked instead,
> and as I mentioned,
> right now it looks like that work will continue for
> at least 12 more months.
>
> It would be great if the sources for The Dungeon
> would be released, but such
> a project wouldn't be for me. I still want to write
> an AR from scratch, and
> yes, I think I know what that means.
>
> If Eli Curtz or Jon Kelley would like to talk about
> AR development, I'd
> happily do so, but preferably over ICQ during CET
> daytime (I don't have a
> proper internet connection at home, and mail often
> tends to pile up, and
> then get sloppy responses, sorry). My ICQ number is
> 299916.
>
> And regardnig the FTP archive, the BeOS harddrive my
> backup resided on is in
> my warderobe right now, without a computer. So that
> will unfortunately have
> to wait a little longer to be restored. Sorry for
> the inconvenience.
>
> Sincerely, Robert Hagenstrom
>
> PS. Regarding using the Peroxide engine for an AR
> port... my guess would be
> that development time for that would not be below 3
> years, while a
> GBA/PalmOS port could probably be done in at least
> half that time. However,
> an AR port using the World of Warcraft engine would
> be nice. I think
> Blizzard is the first and only company who has
> successfully made the
> transition from 2D to 3D without having to change
> their graphical style;
> their games still look the same (great) and they
> still let their 2D artists
> shine through in both textures, colors and lighting.
>
>
>
>
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