| Subject: | Bard's Tale origins found! |
| Author: | Stephen Adkins <eudaemon--nevolution.net> |
| Date: | 12-Sep-2003 20:12:58 |
Has anybody looked at that Devil Whiskey demo? They were remaking Bard's
Tale, but I guess they got busted and so they decided to take what they had
and make an original game. The engine looks nice too.
----- Original Message -----
From: "Kyle West" <barrick75--hotmail.com>
To: <<Address Masked>>
Sent: Friday, September 12, 2003 7:43 PM
Subject: Re: Bard's Tale origins found!
> Do you have the tape that came with it by chance? I'd love to hear it..
> have never played the Amiga version of AR so don't know how they sound
> different.. all I got were a couple updates from aro.com when it was
around,
> and don't know what ever became of them.
>
>
>
> >From: "Robert" <robert--atari.org>
> >Reply-To: AlternateReality-From-barrick75-hotmail.com--alternaterealityarchive.com
> >> >Subject: Bard's Tale origins found!
> >Date: Fri, 12 Sep 2003 23:13:48 +0200
> >
> >Aahh! I finally located where Gary Gilbertson mentioned that AR was the
> >inspiration for Bard's Tale. It was amongst the notes which accompanied a
> >tape of AR music he sent me a few years ago. Interestingly, I found the
> >notes online too, but I can't remember ever transcribing them, so maybe
he
> >sent the tape to other people as well.
> >
> >I've decided to attach the transcription to this post (which may appear
in
> >a
> >future version of the FAQ if I ever get hold of Mr. Gilbertson again).
It's
> >from a website which used to be located at http://kang.aroo.tv/ar/ but
> >which
> >is now gone.
> >
> >/Robert
> >
> >AR MUSIC Tape:
> >
> >The enclosed tape has a number of AR songs converted to play on the
Amiga.
> >The problem with converting old Atari songs is they were all composed
> >knowing that there would be but four voices. Waking up one day with a
> >computer like the Amiga and moving out of the realm of the 4 fource
square
> >wave music thing into the world of instrument samples and no realistic
> >memory constraints, is a bit overwhelming. I must say that in many of the
> >cases here presented, I never really had the time to fine tune what you
are
> >about to hear. So hang in there... If you recall the tunes, I guess I've
> >succeeded.
> >I've included background on each tune, more than you ever wanted to know
> >about AR songs. *chuckle*
> >
> >GANTHEM 1:45 [AR - City]
> >Ganthem was written at Datamost while Phil and I were being courted to
sign
> >a contract allowing them to distribue "The Tail of Beta Lyrae" (our first
> >game), have Phil do copy protection for them and me to write game music
for
> >their other releases. Phil was checking out the place and I found a spare
> >Atari and sat down and wrote Ganthem. At the time I wasn't sure what it
> >would be for. The inspiration for it was the slave powered boats in the
Ben
> >Hur movie. I could picture that guy setting the rowing pace by pounding
the
> >drum below decks. Aside from that, I wanted to write an anthem. Well it
> >didn't turn out to sound like an anthem, so I put a "G" in front (I wrote
> >it) and figured nobody would know what the title meant... I was safe. :)
> >
> >HAVEN (Sanctuary) 2:30 [AR - Dungeon]
> >Haven was written around the time the acrinim story found on the web page
> >was written. The lyrics and the melody came to me at the same time. Like
> >Thoreandan, Haven was an attempt to write some period type music for the
> >medieval atmosphere of the City and Dungeon. Please excuse me for the
> >Beatle-esque ending... Couldn't help myself *chuckle*
> >
> >MOMENTS 2:00 [AR - City]
> >While Phil and I were working with Datamost, we were phoned by some
fellows
> >in northern California who had caught wind of our work on Alternate
> >Reality.
> >Being farmiliar with Beta Lyrae, they wanted us to sign with them for
> >Alternate Reality. They flew to Hawaii and we entertained them in my
home.
> >Because we had little to show on AR (Phil had the beginning of the 3D
walk
> >thru, but no monsters), the visit became nothing much except a demo of
the
> >music (with words on screen etc). Well Moments was done and I recall one
of
> >the Advertising people that came along, helped me with some of the words.
> >This is one of those songs that maybe worked better on Atari. I claim no
> >brilliance in drumming and... Well I could use help in that area.
> >
> >ARMOR 3:36 [AR - City & Dungeon]
> >I seem to be alone on this, but this is without question, my favourite
song
> >in AR. In it's first incarnation (Atari 8bit), the integrating the hammer
> >blows into the music and the lament of the song... I could feel the
> >blacksmith's labor. The version recorded here, I like even more. This
ARMOR
> >not only has the blacksmith's hammer, it also has him placing the hot
blade
> >into the water (sizzzzle). Even though it has no bridge, as a musical
piece
> >it has one of the more complex melody(s) in all of AR music. In the
second
> >verse you can hear a trumpet laying down a new melody, while the old
plays
> >in the background. The third verse is highlighted by yet another
(although
> >sparse) melody line (high pitched). After this verse, as the song appears
> >to
> >climax, a dream sequence commences and the blacksmith's hammer gets
louder
> >and louder with the final beat of the song being his putting the blade in
> >the water (sizzzzzzzzzzzzle).
> >
> >INTO THE FRAY 2:22 [AR - Dungeon]
> >Someone once told me that it was very difficult in western music to write
a
> >song in 5/4 or 7/4 time. Well that's not true... I sat right down and
wrote
> >Into the Fray (7/4 time). In this version, you can hear the water
dripping
> >into puddles on the floor of the caverns you are walking through :)
> >
> >DWARF DANCE 1:15 [AR - City]
> >Just as goofy as the little people this was meant to depict. Children
> >always
> >like this song.
> >
> >WAVES 4:06 [AR - City]
> >This song along with the AR theme was debuted at the Consumer Electronics
> >Show, January, 84, in Las Vegas. Phil and I had a special rig and version
> >of
> >these great tunes that used 8 voices (we sunched two Ataris together).
> >Interesting sideline to this is that a fellow game writer saw the AR 3D
> >graphics demo and decided to drop work on his then current project and
move
> >to finish another one he called Bard's Tale. True Story.
> >
> >GREMLINS 1:13 [AR - Dungeon]
> >The Troll song was already done and I knew I needed another song in a
> >similar vein to cover the Gremlins. As time was running out, I finally
> >finished this little ditty.
> >
> >TROLL 2:22 [AR - Dungeon]
> >Actually, I cheated on this one. I had written this for another project,
> >that I ended up not needing. This song was written as Baby Dinosaur. It
had
> >lyrics like:
> >
> > Baby dinosaur is walking down the street
> > Look'n kinda hungry think it wants to eat
> > If you're in its way...
> > Don't stay.
> >
> >Oh well, it fit in the Troll area just fine in Dungeon. By the way, this
> >tune has had more work done on it than most. I needed this for another
> >project and was able to devote a bit more time to this Amiga version.
> >
> >AR THEME 3:33 [AR - City]
> >Don't expect to enjoy this one. I've not had time to do a version of this
> >that captures and appeals to those who liked the 8 bit Atari version.
Maybe
> >someday.
> >
> >DEATH :57 [AR - City & Dungeon]
> >Silly, but seemed fitting to throw this on the end of the tape :)
> >
> >Thanks for indulging me,
> >
> >Gary Gilbertson
> >
> >
> >
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