| Subject: | Bard's Tale origins found! |
| Author: | Robert <robert--atari.org> |
| Date: | 15-Sep-2003 15:31:10 |
Of course I still have the tape. It's my precious! :)
However, I'm still not sure if the fact that it was recorded using US 60hz
equpment and my only means of playing it back is with EU 50hz equipment
affects the sound.
And I'm sorry, but I won't make mp3 files out of it without Mr. Gilbertson's
permission (if I recall correctly, he wasn't happy with all of the tunes,
and I don't have a decent tape deck anywhere near here anyway).
/Robert
PS. If Ken Jordan's dungeon map package is going to placed in one online
location, I think it should be the place Alexander Rementer wanted to set up
for my lost AR file area, since that file was a part of it anyway.
----- Original Message -----
From: "Kyle West" <barrick75--hotmail.com>
To: <<Address Masked>>
Sent: Saturday, September 13, 2003 1:43 AM
Subject: Re: Bard's Tale origins found!
> Do you have the tape that came with it by chance? I'd love to hear it..
> have never played the Amiga version of AR so don't know how they sound
> different.. all I got were a couple updates from aro.com when it was
around,
> and don't know what ever became of them.
>
>
>
> >From: "Robert" <robert--atari.org>
> >Reply-To: AlternateReality-From-barrick75-hotmail.com--alternaterealityarchive.com
> >> >Subject: Bard's Tale origins found!
> >Date: Fri, 12 Sep 2003 23:13:48 +0200
> >
> >Aahh! I finally located where Gary Gilbertson mentioned that AR was the
> >inspiration for Bard's Tale. It was amongst the notes which accompanied a
> >tape of AR music he sent me a few years ago. Interestingly, I found the
> >notes online too, but I can't remember ever transcribing them, so maybe
he
> >sent the tape to other people as well.
> >
> >I've decided to attach the transcription to this post (which may appear
in
> >a
> >future version of the FAQ if I ever get hold of Mr. Gilbertson again).
It's
> >from a website which used to be located at http://kang.aroo.tv/ar/ but
> >which
> >is now gone.
> >
> >/Robert
> >
> >AR MUSIC Tape:
> >
> >The enclosed tape has a number of AR songs converted to play on the
Amiga.
> >The problem with converting old Atari songs is they were all composed
> >knowing that there would be but four voices. Waking up one day with a
> >computer like the Amiga and moving out of the realm of the 4 fource
square
> >wave music thing into the world of instrument samples and no realistic
> >memory constraints, is a bit overwhelming. I must say that in many of the
> >cases here presented, I never really had the time to fine tune what you
are
> >about to hear. So hang in there... If you recall the tunes, I guess I've
> >succeeded.
> >I've included background on each tune, more than you ever wanted to know
> >about AR songs. *chuckle*
> >
> >GANTHEM 1:45 [AR - City]
> >Ganthem was written at Datamost while Phil and I were being courted to
sign
> >a contract allowing them to distribue "The Tail of Beta Lyrae" (our first
> >game), have Phil do copy protection for them and me to write game music
for
> >their other releases. Phil was checking out the place and I found a spare
> >Atari and sat down and wrote Ganthem. At the time I wasn't sure what it
> >would be for. The inspiration for it was the slave powered boats in the
Ben
> >Hur movie. I could picture that guy setting the rowing pace by pounding
the
> >drum below decks. Aside from that, I wanted to write an anthem. Well it
> >didn't turn out to sound like an anthem, so I put a "G" in front (I wrote
> >it) and figured nobody would know what the title meant... I was safe. :)
> >
> >HAVEN (Sanctuary) 2:30 [AR - Dungeon]
> >Haven was written around the time the acrinim story found on the web page
> >was written. The lyrics and the melody came to me at the same time. Like
> >Thoreandan, Haven was an attempt to write some period type music for the
> >medieval atmosphere of the City and Dungeon. Please excuse me for the
> >Beatle-esque ending... Couldn't help myself *chuckle*
> >
> >MOMENTS 2:00 [AR - City]
> >While Phil and I were working with Datamost, we were phoned by some
fellows
> >in northern California who had caught wind of our work on Alternate
> >Reality.
> >Being farmiliar with Beta Lyrae, they wanted us to sign with them for
> >Alternate Reality. They flew to Hawaii and we entertained them in my
home.
> >Because we had little to show on AR (Phil had the beginning of the 3D
walk
> >thru, but no monsters), the visit became nothing much except a demo of
the
> >music (with words on screen etc). Well Moments was done and I recall one
of
> >the Advertising people that came along, helped me with some of the words.
> >This is one of those songs that maybe worked better on Atari. I claim no
> >brilliance in drumming and... Well I could use help in that area.
> >
> >ARMOR 3:36 [AR - City & Dungeon]
> >I seem to be alone on this, but this is without question, my favourite
song
> >in AR. In it's first incarnation (Atari 8bit), the integrating the hammer
> >blows into the music and the lament of the song... I could feel the
> >blacksmith's labor. The version recorded here, I like even more. This
ARMOR
> >not only has the blacksmith's hammer, it also has him placing the hot
blade
> >into the water (sizzzzle). Even though it has no bridge, as a musical
piece
> >it has one of the more complex melody(s) in all of AR music. In the
second
> >verse you can hear a trumpet laying down a new melody, while the old
plays
> >in the background. The third verse is highlighted by yet another
(although
> >sparse) melody line (high pitched). After this verse, as the song appears
> >to
> >climax, a dream sequence commences and the blacksmith's hammer gets
louder
> >and louder with the final beat of the song being his putting the blade in
> >the water (sizzzzzzzzzzzzle).
> >
> >INTO THE FRAY 2:22 [AR - Dungeon]
> >Someone once told me that it was very difficult in western music to write
a
> >song in 5/4 or 7/4 time. Well that's not true... I sat right down and
wrote
> >Into the Fray (7/4 time). In this version, you can hear the water
dripping
> >into puddles on the floor of the caverns you are walking through :)
> >
> >DWARF DANCE 1:15 [AR - City]
> >Just as goofy as the little people this was meant to depict. Children
> >always
> >like this song.
> >
> >WAVES 4:06 [AR - City]
> >This song along with the AR theme was debuted at the Consumer Electronics
> >Show, January, 84, in Las Vegas. Phil and I had a special rig and version
> >of
> >these great tunes that used 8 voices (we sunched two Ataris together).
> >Interesting sideline to this is that a fellow game writer saw the AR 3D
> >graphics demo and decided to drop work on his then current project and
move
> >to finish another one he called Bard's Tale. True Story.
> >
> >GREMLINS 1:13 [AR - Dungeon]
> >The Troll song was already done and I knew I needed another song in a
> >similar vein to cover the Gremlins. As time was running out, I finally
> >finished this little ditty.
> >
> >TROLL 2:22 [AR - Dungeon]
> >Actually, I cheated on this one. I had written this for another project,
> >that I ended up not needing. This song was written as Baby Dinosaur. It
had
> >lyrics like:
> >
> > Baby dinosaur is walking down the street
> > Look'n kinda hungry think it wants to eat
> > If you're in its way...
> > Don't stay.
> >
> >Oh well, it fit in the Troll area just fine in Dungeon. By the way, this
> >tune has had more work done on it than most. I needed this for another
> >project and was able to devote a bit more time to this Amiga version.
> >
> >AR THEME 3:33 [AR - City]
> >Don't expect to enjoy this one. I've not had time to do a version of this
> >that captures and appeals to those who liked the 8 bit Atari version.
Maybe
> >someday.
> >
> >DEATH :57 [AR - City & Dungeon]
> >Silly, but seemed fitting to throw this on the end of the tape :)
> >
> >Thanks for indulging me,
> >
> >Gary Gilbertson
> >
> >
> >
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