| Subject: |
Roleplaying was Re: ring tones! / new games |
| Author: |
Dan Pinal <danp--massmedia.com> |
| Date: |
17-Sep-2003 19:02:49 |
At 01:11 PM 9/17/2003 -0700, Sharon Gosselink wrote amongst other
things:
And there IS life outside my computer - it's at
Gilato's with one of them frosted coffee drinks while
I plan out my next project for class. LOL
Well of course caffeine. That goes without saying.
4 years? Guess I don't need to rush out and buy a new video card
just yet :)
I think one of the realistic drawbacks to making a true roleplaying game
is testing it. You're bound to see results you didn't expect, and
if you actually did it right none of these surprises would be considered
bugs.
I've liked the potential of fuzzy logic for RPGs. There is so much
potential for them -- generating changes for evolving populations,
economies, natural resources, and natural disaster outcomes. We've
seen non RPGs use evolving models, Civilization type games. It
would be nice to apply similar things to RPGs where quests and missions
don't come from scripts but are created ad hoc. Failure,
success and timeliness go back into the karmic stew. I'd like to
have encounters based on player karma. So you kill a few orcs in an
area and get a reputation. Kill a few more and maybe they decide to
hunt you. Keep it up and as you rise in power so does the wrath of
enemies you made. Perhaps banding together or even assembling
armies and going to war. It's all doable now. But it takes
scrapping every engine that's been made before.
I've had many ideas I'd like to be able to put in a game, I just haven't
found anyone crazy enough to fund it. I think Phil's seen the same
thing.
Dan
It is by caffeine alone I set my mind in motion
It is by the beans of Java
the thoughts acquire speed, the teeth acquire stains
The stains become a warning
It is by caffeine alone I set my mind in motion
|