| Subject: | variables in AR |
| Author: | ar--marktaw.mailshell.com <ar--marktaw.mailshell.com> |
| Date: | 18-Sep-2003 18:03:13 |
noticeability (chance for encounter)
luck (chance for good treasure after encounter)
surprise (chance to surprise someone during an encounter)
mood (ever get nightmares when sleeping?)
reputation (ever kill a pauper or healer? the whole dungeon will find out about it.)
alignment (do you do good or bad deeds?)
There are many more variables than these.. location is stored in a variable, what guilds / people you're at war with, whether or not you have a light source, how much clothing you have on - whether or not it's nice, or shabby, warm or not, protects from disease or not, etc. etc.
read my section of the FAQ on hacking stats, or check it out on my website http://www.markzilla.com/ar/articles/StatsIntheDungeon.txt
Mark
http://www.markzilla.com/ar/
From Listmaster on 18 Sep 2003:
>
>
> -----Original Message-----
> From: Konrad Black [PhilliKon--btintenret.com]
> Sent: Thursday, September 18, 2003 5:01 PM
> > Subject: RE: variables in AR
>
>
>
>
>
> Poison
>
> Cold
>
> Hot
>
> Hungry
>
> Famished
>
> Starving
>
> Thirsty
>
> Parched
>
>
>
> Regards Konrad
>
>
>
> -----Original Message-----
> From: carl sankey [carl.sankey--btinternet.com]
> Sent: 18 September 2003 20:46
> > Subject: variables in AR
>
>
>
> What are the variables in AR
>
>
>
> Stamina
>
> Charisma
>
> Strength
>
> Intelligence
>
> Wisdom
>
> Skill
>
> Speed
>
> Gold
>
> Silver
>
> Copper
>
> Water Flasks
>
> Food packets
>
> Gems
>
> Jewels
>
> Crystals
>
> Keys
>
> Compasses
>
> Timepieces
>
> Curses
>
> Diseases
>
>
>
> but what else?
>
> If you can help add other variables then let me know, or if I could add
> new
> variables eg Awareness(how visible you are to encounters)
>
>
>
> Thanks
>
> Carl
>
>
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