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Subject: variables in AR
Author: Daniel Burget <byock_--hotmail.com>
Date: 19-Sep-2003 11:47:27

Speaking of that, I had a Char whose soul was Black, and I quit all the
evil guild, repented at the Church, and Joined all the good guilds. My
soul is now becoming purer daily. However I still have nightmare when I
sleep at the Retreat. I guess that stat cannot be changed, regardless of
how good you become.



Dan
-----Original Message-----
From: Eric Koh [erickoh--jobsfactory.com]
Sent: Thursday, September 18, 2003 8:31 PM
To: <Address Masked>
Subject: Re: FW: variables in AR

> noticeability (chance for encounter)
> luck (chance for good treasure after encounter)
> surprise (chance to surprise someone during an encounter)
> mood (ever get nightmares when sleeping?)
> reputation (ever kill a pauper or healer? the whole dungeon will find
out
about it.)
> alignment (do you do good or bad deeds?)

And that is why AR is such an amazing game.... it's a pity modern RPGs
do
not
track interesting statistics like the above...

Some more variables: Encumbrance, Thirst, Hunger, Drunkness (my
favourite!)

Even weapons have many associated stats... AR was indeed way ahead of
its
time

Eric

> There are many more variables than these.. location is stored in a
variable, what guilds / people you're at war with, whether or not you
have a
light source, how much clothing you have on - whether or not it's nice,
or
shabby, warm or not, protects from disease or not, etc. etc.
>
> read my section of the FAQ on hacking stats, or check it out on my
website
http://www.markzilla.com/ar/articles/StatsIntheDungeon.txt
>
> Mark
> http://www.markzilla.com/ar/
>
> From Listmaster on 18 Sep 2003:
>
> >
> >
> > -----Original Message-----
> > From: Konrad Black [PhilliKon--btintenret.com]
> > Sent: Thursday, September 18, 2003 5:01 PM
> > > > Subject: RE: variables in AR
> >
> >
> >
> >
> >
> > Poison
> >
> > Cold
> >
> > Hot
> >
> > Hungry
> >
> > Famished
> >
> > Starving
> >
> > Thirsty
> >
> > Parched
> >
> >
> >
> > Regards Konrad
> >
> >
> >
> > -----Original Message-----
> > From: carl sankey [carl.sankey--btinternet.com]
> > Sent: 18 September 2003 20:46
> > > > Subject: variables in AR
> >
> >
> >
> > What are the variables in AR
> >
> >
> >
> > Stamina
> >
> > Charisma
> >
> > Strength
> >
> > Intelligence
> >
> > Wisdom
> >
> > Skill
> >
> > Speed
> >
> > Gold
> >
> > Silver
> >
> > Copper
> >
> > Water Flasks
> >
> > Food packets
> >
> > Gems
> >
> > Jewels
> >
> > Crystals
> >
> > Keys
> >
> > Compasses
> >
> > Timepieces
> >
> > Curses
> >
> > Diseases
> >
> >
> >
> > but what else?
> >
> > If you can help add other variables then let me know, or if I could
add
> > new
> > variables eg Awareness(how visible you are to encounters)
> >
> >
> >
> > Thanks
> >
> > Carl
> >
> >
>
> === message truncated ===
>
>
>
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This Thread
  Date   Author  
21-Sep-2003 Tony Rowe
20-Sep-2003 Listmaster
19-Sep-2003 Gregory Lattanzio
19-Sep-2003 Mark
19-Sep-2003 David Litchman
19-Sep-2003 Sharon Gosselink
* 19-Sep-2003 Daniel Burget
19-Sep-2003 Listmaster
18-Sep-2003 Eric Koh
18-Sep-2003 Mark
18-Sep-2003 Dan Pinal
18-Sep-2003 Listmaster
18-Sep-2003 Carl Sankey
This Author (Sep-2003)
  Subject   Date  
Idea... 18-Sep-2003
ring tones! / new games 16-Sep-2003
* variables in AR 19-Sep-2003