| Subject: | variables in AR |
| Author: | ar--marktaw.mailshell.com <ar--marktaw.mailshell.com> |
| Date: | 19-Sep-2003 14:54:18 |
I'm not sure exactly how it works, but I suspect it has to do with time spent in the dungeon v. time spent outside... too bad you can't get back into the City so we could see if I'm right. I'd also take a thorough inventory of my items to make sure nothing like the reforged ring was in my posession, something that may cause me to get darker.
From Daniel Burget <byock_--hotmail.com> on 19 Sep 2003:
> Speaking of that, I had a Char whose soul was Black, and I quit all the
> evil guild, repented at the Church, and Joined all the good guilds. My
> soul is now becoming purer daily. However I still have nightmare when I
> sleep at the Retreat. I guess that stat cannot be changed, regardless of
> how good you become.
>
>
>
> Dan
> -----Original Message-----
> From: Eric Koh [erickoh--jobsfactory.com]
> Sent: Thursday, September 18, 2003 8:31 PM
> > Subject: Re: FW: variables in AR
>
> > noticeability (chance for encounter)
> > luck (chance for good treasure after encounter)
> > surprise (chance to surprise someone during an encounter)
> > mood (ever get nightmares when sleeping?)
> > reputation (ever kill a pauper or healer? the whole dungeon will find
> out
> about it.)
> > alignment (do you do good or bad deeds?)
>
> And that is why AR is such an amazing game.... it's a pity modern RPGs
> do
> not
> track interesting statistics like the above...
>
> Some more variables: Encumbrance, Thirst, Hunger, Drunkness (my
> favourite!)
>
> Even weapons have many associated stats... AR was indeed way ahead of
> its
> time
>
> Eric
>
> > There are many more variables than these.. location is stored in a
> variable, what guilds / people you're at war with, whether or not you
> have a
> light source, how much clothing you have on - whether or not it's nice,
> or
> shabby, warm or not, protects from disease or not, etc. etc.
> >
> > read my section of the FAQ on hacking stats, or check it out on my
> website
> http://www.markzilla.com/ar/articles/StatsIntheDungeon.txt
> >
> > Mark
> > http://www.markzilla.com/ar/
> >
> > From Listmaster on 18 Sep 2003:
> >
> > >
> > >
> > > -----Original Message-----
> > > From: Konrad Black [PhilliKon--btintenret.com]
> > > Sent: Thursday, September 18, 2003 5:01 PM
> > > > > > Subject: RE: variables in AR
> > >
> > >
> > >
> > >
> > >
> > > Poison
> > >
> > > Cold
> > >
> > > Hot
> > >
> > > Hungry
> > >
> > > Famished
> > >
> > > Starving
> > >
> > > Thirsty
> > >
> > > Parched
> > >
> > >
> > >
> > > Regards Konrad
> > >
> > >
> > >
> > > -----Original Message-----
> > > From: carl sankey [carl.sankey--btinternet.com]
> > > Sent: 18 September 2003 20:46
> > > > > > Subject: variables in AR
> > >
> > >
> > >
> > > What are the variables in AR
> > >
> > >
> > >
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