| Subject: | FAQ url... + Wiki |
| Author: | Kyle West <barrick75--hotmail.com> |
| Date: | 20-Sep-2003 13:05:09 |
does atari800win choke on that? I've been using atari800win for ages and
it's always looked as I remembered it.
>From: Eli Curtz <eli--nuprometheus.com>
>Reply-To: AlternateReality-From-barrick75-hotmail.com--alternaterealityarchive.com
>>Subject: Re: FAQ url... + Wiki
>Date: Sat, 20 Sep 2003 09:33:25 -0700
>
>The Dungeon engine certainly looks like raycasting, especially taken with
>the comment theat they had 360 degree turning but took it out to stay the
>same as the City. Raycasting is an extremely fast and simple solution for
>drawing that kind of map, so it wouldn't surprise me at all if they were
>using something indistinguishable. I wonder if you could hack the turn
>code in the Dungeon and get a view from another angle?...
>
>The City didn't use raycasting from what I understand, but seemed more
>based on clever tricks and lookup tables. It's still annoying that the
>emulators choke on Phil's mirrored wall trick.
>
>- eli
>
>
>On Saturday, September 20, 2003, at 05:00 AM, Robert wrote:
>
>>Thanks!
>>
>>I accidently overwrote the AR page with my personal page yesterday, as I
>>was
>>updating both.
>>
>>It should be fixed now.
>>
>>And regarding that wiki... did AR really use raycasting? I think I only
>>describe it in the FAQ as "similar technology"...
>>
>>/Robert
>>
>>----- Original Message -----
>>From: "Gregory Lattanzio" <ag6514--wayne.edu>
>>>>Sent: Saturday, September 20, 2003 12:08 AM
>>Subject: Re: FAQ url... + Wiki
>>
>>
>>>As far as I can tell, your page doesn't seem to be working...
>>>
>>>BTW: Who made this wiki entry? :-)
>>>http://www.wikipedia.org/wiki/Alternate_Reality
>>>
>>>Greg
>>>
>>>At 11:25 PM 9/19/03 +0200, you wrote:
>>>>My AR section is of course located at:
>>>>
>>>>http://w1.214.telia.com/~u21405572/alternate-reality/
>>>>
>>>>Sorry for that.
>>>>
>>>>Have fun! (And any error reports are appreciated, though not at all
>>>>required.)
>>>>
>>>>/Robert
>>>>
>>>>
>>>>
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>
>
>
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