| Subject: | variables in AR |
| Author: | Listmaster |
| Date: | 20-Sep-2003 18:36:59 |
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Be well,
Alexander
> -----Original Message-----
> From: Dennis Hughes [dhughes--indy.rr.com]
> Sent: Saturday, September 20, 2003 10:23 AM
> > Subject: RE: variables in AR
>
>
> Cold/Hot
> Deluded
> Noticeability
> Treasure Finding
> Weapons
> Armor
> Invulnerability (water, fire, etc)
> + to defense
> Resistance (water, fire, etc)
> How PO'd a shopkeeper is at you (for over negotiating)
> What the bar patrons think of you (for when you buy rounds
> for the house
> and the like)
> How many times you've been to the healer in a single day
> Location
> Clothing
> Level
> Experience points
> Hit points
> Weapon stats (magical or not, what sort of damage it does, etc.)
> What guilds you belong to
> What spells you've learned
> Charges left in your guild ring
> What you have stored in your guild locker
> The durability of a particular weapon (your Ironwood Boken has
> BROKEN!!!)
> Alignment
> Hunger
> Thirst
> Cards
> Wands
> Horns
> What sort of horn a horn is...hehe.
> What things have been killed that permanently die.
>
> That's all I can think of off of the top of my head.
>
>
>
> -----Original Message-----
> From: carl sankey [carl.sankey--btinternet.com]
> Sent: Thursday, September 18, 2003 2:46 PM
> > Subject: variables in AR
>
> This is a multi-part message in MIME format.
>
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>
> What are the variables in AR
>
> Stamina
> Charisma
> Strength
> Intelligence
> Wisdom
> Skill
> Speed
> Gold
> Silver
> Copper
> Water Flasks
> Food packets
> Gems
> Jewels
> Crystals
> Keys
> Compasses
> Timepieces
> Curses
> Diseases
>
> but what else?
> If you can help add other variables then let me know, or if I
> could add
> =
> new variables eg Awareness(how visible you are to encounters)
>
> Thanks
> Carl
>
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