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Subject: What is Dan up to these days?
Author: Dan Pinal <danp--massmedia.com>
Date: 22-Sep-2003 01:45:52

Yeah, we do our best to insulate the poor game programmers from the horrors
of the hardware they're working on, which hopefully helps make code
cross-platform friendly. Last thing I've been doing is code that streams
jpegs and audio in the background off a disc, playing multiple audio
streams off a disc while loading data asynchronously during the
game. Right now I'm trying to see if any of this code could be the cause
of crash in the final production disc of the 2nd game in the "Current" list.

The Dungeon is about .5 MB uncompressed. I'm more amazed that's only about
1/10th of the memory of the data forming the pixels on this screen I'm
looking at right now.

At 09:37 PM 9/21/2003 -0700, ar--marktaw.mailshell.com wrote:

>I remember you talking of this before, and I looked at your employer's
>website. What kind of code are you tackling? The really nitty gritty
>console specific stuff? Is it strange working in a world where save games
>are as large as the Dungeon?

This Thread
  Date   Author  
* 22-Sep-2003 Dan Pinal
22-Sep-2003 Dan Pinal
22-Sep-2003 Mark
21-Sep-2003 Dan Pinal
21-Sep-2003 Darryl Giors
This Author (Sep-2003)
  Subject   Date  
Admin: The AR Archive and addresses 26-Sep-2003
FAQ url... + Wiki 21-Sep-2003
I'm 2 degrees of separation from Dan Pinal! 26-Sep-2003
I'm 2 degrees of separation from Dan Pinal! 26-Sep-2003
ring tones! 17-Sep-2003
ring tones! 16-Sep-2003
ring tones! 16-Sep-2003
Roleplaying was Re: ring tones! / new games 17-Sep-2003
Roleplaying was Re: ring tones! / new games 17-Sep-2003
Roleplaying was Re: ring tones! / new games 16-Sep-2003
Roleplaying was Re: ring tones! / new games 16-Sep-2003
Sewer Shark (a bit OT maybe BUT NOT SPAM!) 26-Sep-2003
variables in AR 18-Sep-2003
* What is Dan up to these days? 22-Sep-2003
What is Dan up to these days? 22-Sep-2003
What is Dan up to these days? 21-Sep-2003