| Subject: | What is Dan up to these days? |
| Author: | Dan Pinal <danp--massmedia.com> |
| Date: | 22-Sep-2003 01:45:52 |
Yeah, we do our best to insulate the poor game programmers from the horrors
of the hardware they're working on, which hopefully helps make code
cross-platform friendly. Last thing I've been doing is code that streams
jpegs and audio in the background off a disc, playing multiple audio
streams off a disc while loading data asynchronously during the
game. Right now I'm trying to see if any of this code could be the cause
of crash in the final production disc of the 2nd game in the "Current" list.
The Dungeon is about .5 MB uncompressed. I'm more amazed that's only about
1/10th of the memory of the data forming the pixels on this screen I'm
looking at right now.
At 09:37 PM 9/21/2003 -0700, ar--marktaw.mailshell.com wrote:
>I remember you talking of this before, and I looked at your employer's
>website. What kind of code are you tackling? The really nitty gritty
>console specific stuff? Is it strange working in a world where save games
>are as large as the Dungeon?
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