| Subject: | Ages etc. |
| Author: | Dan Pinal <danp--massmedia.com> |
| Date: | 05-Oct-2004 20:20:15 |
Keep it down you kids, I'm trying to take a nap :) Age 51, in L.A., CA
& vicinity. So this means I've been writing code longer than most of
you have been around. (I started at 13 on the big clunkers at Honeywell
by USC using punchcards.)
I think the WoW alpha was a lot better than the beta. It was more
complete and finished then than any MMORPG I played on release, it was
also more fun. What irritated me most after beta was players that
insisted it should play like every other one out there. i.e. monsters
should be stupid, quests must be solvable immediately, and combat and
combat roles should follow the formalas they were familiar with. It
seems to have turned into a huge mess now, and most of my co-workers
have given up on it. My daughter now plays my account. I'm currently
playing Peasant's Quest :) Trogdor!!!
Someone on the list mentioned an incomplete Amiga image of the Dungeon.
I'm curious if one was ever leaked, it's unlikely it would have come
from Ken unless there's something he hasn't told me.. If so, you could
simply walk around the map using the 3D view and automap, possibly
getting the interiors once you entered shop or guild locations. On the
PC you wouldn't have the 3D view just the automap but would have limited
encounters, you'd always be hit by the same 2 or 3 monster groups and no
treasure. PC interiors were rather weak looking since the Amiga art was
dithered and butchered into an odd EGA format and an artist had yet to
visit them.
Dan
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