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Subject: Ages etc.
Author: Frank Piringer <Frank.Piringer--msnyuhealth.org>
Date: 06-Oct-2004 09:31:11

Hey Dan,

Sorry to perk up your ears at the mention of an Amiga Dungeon
release. I tried looking through my HD at home, and if I did have a
copy it's long gone now. Maybe it was just wishful thinking, combined
with the memory of screens posted at
http://kang.aroo.tv/ar/pictures.html -- it's tough to find the other AR
sites (hopefully, my humble tribute has dissapeared forever; I can't
believe I coded a webpage so badly and yet released it to the public)
but I can't find any mention of an actual public release. In fact, in
Ken's "Infrequently Asked Questions" at
http://www.eobet.com/alternate-reality/files/iaq.txt he specificly
mentions that the Dungeon on the Amiga was never completed but all of
the artwork done. It sounds like it was a crummy time all around, but
at least we're here to reminisce about it now.

Ahh well. Thanks for the memories, even if they're only wishful
thoughts.

-----Original Message-----
From: Dan Pinal [danp--massmedia.com]
Sent: Tuesday, October 05, 2004 8:18 PM
To: <Address Masked>
Subject: Re: Ages etc.


Keep it down you kids, I'm trying to take a nap :) Age 51, in L.A., CA
& vicinity. So this means I've been writing code longer than most of
you have been around. (I started at 13 on the big clunkers at Honeywell
by USC using punchcards.)

I think the WoW alpha was a lot better than the beta. It was more
complete and finished then than any MMORPG I played on release, it was
also more fun. What irritated me most after beta was players that
insisted it should play like every other one out there. i.e. monsters
should be stupid, quests must be solvable immediately, and combat and
combat roles should follow the formalas they were familiar with. It
seems to have turned into a huge mess now, and most of my co-workers
have given up on it. My daughter now plays my account. I'm currently
playing Peasant's Quest :) Trogdor!!!

Someone on the list mentioned an incomplete Amiga image of the Dungeon.

I'm curious if one was ever leaked, it's unlikely it would have come
from Ken unless there's something he hasn't told me.. If so, you could
simply walk around the map using the 3D view and automap, possibly
getting the interiors once you entered shop or guild locations. On the
PC you wouldn't have the 3D view just the automap but would have limited

encounters, you'd always be hit by the same 2 or 3 monster groups and no

treasure. PC interiors were rather weak looking since the Amiga art was

dithered and butchered into an odd EGA format and an artist had yet to
visit them.

Dan


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This Thread
  Date   Author  
08-Oct-2004 Guilherme De Sousa
08-Oct-2004 Hunky Dory
08-Oct-2004 Hunky Dory
07-Oct-2004 Dan Burget
07-Oct-2004 Darrel Vince
07-Oct-2004 Matthew Baker
07-Oct-2004 Greg Lattanzio
06-Oct-2004 Dan Burget
06-Oct-2004 Dan Pinal
06-Oct-2004 Konrad Black
06-Oct-2004 Xavier
06-Oct-2004 Frank Piringer
* 06-Oct-2004 Frank Piringer
06-Oct-2004 Robert Hagenstrom
06-Oct-2004 Robert Hagenstrom
05-Oct-2004 Dan Pinal
This Author (Oct-2004)
  Subject   Date  
Ages etc. 06-Oct-2004
* Ages etc. 06-Oct-2004
Does anyone remember... 11-Oct-2004
Player ages and Country 05-Oct-2004
Player ages. 04-Oct-2004
Player ages. 04-Oct-2004
Player ages. 04-Oct-2004