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Subject: Ages etc.
Author: Xavier <Xavier--rocketmail.com>
Date: 06-Oct-2004 12:38:59

It's too bad really.. I think the Amiga version and
the Atari ST version of the Dungeon would have been
incredible!

I really should get off my butt and start a NWN AR
module. I would have no problem doing the actual city
map. But I can't remember all the little parts of the
game.. monsters, weapons etc..


--- "Piringer, Frank" <Frank.Piringer--msnyuhealth.org>
wrote:

> Sorry to reply to myself (bad form and all, yadda
> yadda) but I was lucky
> enough to find (after about a half-dozen broken
> links) Rob's homage to
> the series and the corresponding Amiga Dungeon info
> that you and Ken had
> sent him a couple years back.
>
>
http://www.eobet.com/alternate-reality/screens/amiga/index.html
>
> It's fascinating because I continue to recall all of
> those scenes as
> being low-rez monochrome on my old Apple II, and
> thinking how great they
> looked back then =p
>
> It's a shame that the art is the only thing that
> ever came out of the
> Amiga version, and wonder how it would have adapted
> to the PC's EGA
> display -- I honestly can't recally any games on the
> PC looking that
> good until Might and Magic III: Isles of Terra which
> was released in
> 1991. Oh yeah, didn't someone who might have been
> familiar with your
> 1985 project work on that one too? *nods to Bonita*
>
>
> -----Original Message-----
> From: Piringer, Frank
> Sent: Wednesday, October 06, 2004 9:30 AM
> > Subject: RE: Ages etc.
>
>
> Hey Dan,
>
> Sorry to perk up your ears at the mention of an
> Amiga Dungeon
> release. I tried looking through my HD at home, and
> if I did have a
> copy it's long gone now. Maybe it was just wishful
> thinking, combined
> with the memory of screens posted at
> http://kang.aroo.tv/ar/pictures.html -- it's tough
> to find the other AR
> sites (hopefully, my humble tribute has dissapeared
> forever; I can't
> believe I coded a webpage so badly and yet released
> it to the public)
> but I can't find any mention of an actual public
> release. In fact, in
> Ken's "Infrequently Asked Questions" at
> http://www.eobet.com/alternate-reality/files/iaq.txt
> he specificly
> mentions that the Dungeon on the Amiga was never
> completed but all of
> the artwork done. It sounds like it was a crummy
> time all around, but
> at least we're here to reminisce about it now.
>
> Ahh well. Thanks for the memories, even if they're
> only wishful
> thoughts.
>
> -----Original Message-----
> From: Dan Pinal [danp--massmedia.com]
> Sent: Tuesday, October 05, 2004 8:18 PM
> > Subject: Re: Ages etc.
>
>
> Keep it down you kids, I'm trying to take a nap :)
> Age 51, in L.A., CA
> & vicinity. So this means I've been writing code
> longer than most of
> you have been around. (I started at 13 on the big
> clunkers at Honeywell
> by USC using punchcards.)
>
> I think the WoW alpha was a lot better than the
> beta. It was more
> complete and finished then than any MMORPG I played
> on release, it was
> also more fun. What irritated me most after beta
> was players that
> insisted it should play like every other one out
> there. i.e. monsters
> should be stupid, quests must be solvable
> immediately, and combat and
> combat roles should follow the formalas they were
> familiar with. It
> seems to have turned into a huge mess now, and most
> of my co-workers
> have given up on it. My daughter now plays my
> account. I'm currently
> playing Peasant's Quest :) Trogdor!!!
>
> Someone on the list mentioned an incomplete Amiga
> image of the Dungeon.
>
> I'm curious if one was ever leaked, it's unlikely it
> would have come
> from Ken unless there's something he hasn't told
> me.. If so, you could
> simply walk around the map using the 3D view and
> automap, possibly
> getting the interiors once you entered shop or guild
> locations. On the
> PC you wouldn't have the 3D view just the automap
> but would have limited
>
> encounters, you'd always be hit by the same 2 or 3
> monster groups and no
>
> treasure. PC interiors were rather weak looking
> since the Amiga art was
>
> dithered and butchered into an odd EGA format and an
> artist had yet to
> visit them.
>
> Dan
>
>
>
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This Thread
  Date   Author  
08-Oct-2004 Guilherme De Sousa
08-Oct-2004 Hunky Dory
08-Oct-2004 Hunky Dory
07-Oct-2004 Dan Burget
07-Oct-2004 Darrel Vince
07-Oct-2004 Matthew Baker
07-Oct-2004 Greg Lattanzio
06-Oct-2004 Dan Burget
06-Oct-2004 Dan Pinal
06-Oct-2004 Konrad Black
* 06-Oct-2004 Xavier
06-Oct-2004 Frank Piringer
06-Oct-2004 Frank Piringer
06-Oct-2004 Robert Hagenstrom
06-Oct-2004 Robert Hagenstrom
05-Oct-2004 Dan Pinal
This Author (Oct-2004)
  Subject   Date  
* Ages etc. 06-Oct-2004
Does anyone remember... 11-Oct-2004
Interesting... 18-Oct-2004
MMORPG (Was: Re: Player ages and Country) 06-Oct-2004
MMORPG (Was: Re: Player ages and Country) 05-Oct-2004
Player ages and Country 05-Oct-2004
Player ages and Country 05-Oct-2004
Player ages. 09-Oct-2004
Player ages. 04-Oct-2004
Player ages. 04-Oct-2004
Player ages. 04-Oct-2004
Player ages. 04-Oct-2004
Player ages. 04-Oct-2004
Player ages. 03-Oct-2004
The emulator files are on the server 02-Oct-2004
What games is everyone playing? 31-Oct-2004