| Subject: | Ages etc. |
| Author: | Konrad Black <PhilliKon--btinternet.com> |
| Date: | 06-Oct-2004 14:25:30 |
Yea
Frank Piringer mentioned it on Monday I think
He said that the port always screwed up on UAE
" There was no Dungeon for the PC. There were rumors of a port, but nothing
ever materialized. A half-complete Amiga port was done, but UAE always
choked on the image for me so I can't compare it to the others"
Konrad
-----Original Message-----
From: Robert [eobet--spray.se]
Sent: 06 October 2004 09:34
To: <Address Masked>
Subject: Re: Ages etc.
I don't think I've ever seen someone mentioning a leaket beta of AR for
Amiga before this.
/Robert
----- Original Message -----
From: "Dan Pinal" <danp--massmedia.com>
To: <<Address Masked>>
Sent: Wednesday, October 06, 2004 2:17 AM
Subject: Re: Ages etc.
> Keep it down you kids, I'm trying to take a nap :) Age 51, in L.A., CA
> & vicinity. So this means I've been writing code longer than most of
> you have been around. (I started at 13 on the big clunkers at Honeywell
> by USC using punchcards.)
>
> I think the WoW alpha was a lot better than the beta. It was more
> complete and finished then than any MMORPG I played on release, it was
> also more fun. What irritated me most after beta was players that
> insisted it should play like every other one out there. i.e. monsters
> should be stupid, quests must be solvable immediately, and combat and
> combat roles should follow the formalas they were familiar with. It
> seems to have turned into a huge mess now, and most of my co-workers
> have given up on it. My daughter now plays my account. I'm currently
> playing Peasant's Quest :) Trogdor!!!
>
> Someone on the list mentioned an incomplete Amiga image of the Dungeon.
> I'm curious if one was ever leaked, it's unlikely it would have come
> from Ken unless there's something he hasn't told me.. If so, you could
> simply walk around the map using the 3D view and automap, possibly
> getting the interiors once you entered shop or guild locations. On the
> PC you wouldn't have the 3D view just the automap but would have limited
> encounters, you'd always be hit by the same 2 or 3 monster groups and no
> treasure. PC interiors were rather weak looking since the Amiga art was
> dithered and butchered into an odd EGA format and an artist had yet to
> visit them.
>
> Dan
>
>
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