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Subject: Ages etc.
Author: Dan Pinal <danp--massmedia.com>
Date: 06-Oct-2004 16:19:01

I often wish it had been leaked. With the willingness of so many to
recreate it I've felt a version of it now would bring back some
nostalgia and perhaps persuade a company to back Phil's updated version.

PC and Amiga Dungeon were in simultaneous development. 90% of the code
interchangeable between them. We'd each work on different parts and
then merge code every few weeks Interior artwork and some of the
dungeon walls were done but I'm not sure about monster art, I think I
would have used it if I'd had it. I can't recall seeing it but it's
been a long time.

Just did a quick search on my PC's and couldn't find it, was thinking
about posting a screen shot. Wouldn't be very impressive. No 3D view
and some badly converted (by me) interiors. The Amiga could mix graphic
modes so there would be crisp 640x200 text on top and bottom and
colorful 320x200 graphics in the middle. Since I couldn't do that on a
PC, I picked an odd 640x350 16 color mode that allowed a custom palette
instead of the standard 16. Still not much to work with since some
colors would always be reserved for text and some permanent graphics.

I also think we went a little overboard with the expansion to 16 bit and
filling a map about 3 times the size. Adding numerous sub-plots and
mini-quests that would probably have needed trimming down before
finalized. But other things would have been nice to see. Barfights,
objects that pop to life and fight for you, or join the enemy if you
switched alignment.

Oh well, enough reminiscing, back to porting the worst spaghetti code
I've ever seen in my entire life.

Cheers,

Dan


Piringer, Frank wrote:

> Sorry to reply to myself (bad form and all, yadda yadda) but I was lucky
> enough to find (after about a half-dozen broken links) Rob's homage to
> the series and the corresponding Amiga Dungeon info that you and Ken had
> sent him a couple years back.
>
> http://www.eobet.com/alternate-reality/screens/amiga/index.html
>
> It's fascinating because I continue to recall all of those scenes as
> being low-rez monochrome on my old Apple II, and thinking how great they
> looked back then =p
>
> It's a shame that the art is the only thing that ever came out of the
> Amiga version, and wonder how it would have adapted to the PC's EGA
> display -- I honestly can't recally any games on the PC looking that
> good until Might and Magic III: Isles of Terra which was released in
> 1991. Oh yeah, didn't someone who might have been familiar with your
> 1985 project work on that one too? *nods to Bonita*

This Thread
  Date   Author  
08-Oct-2004 Guilherme De Sousa
08-Oct-2004 Hunky Dory
08-Oct-2004 Hunky Dory
07-Oct-2004 Dan Burget
07-Oct-2004 Darrel Vince
07-Oct-2004 Matthew Baker
07-Oct-2004 Greg Lattanzio
06-Oct-2004 Dan Burget
* 06-Oct-2004 Dan Pinal
06-Oct-2004 Konrad Black
06-Oct-2004 Xavier
06-Oct-2004 Frank Piringer
06-Oct-2004 Frank Piringer
06-Oct-2004 Robert Hagenstrom
06-Oct-2004 Robert Hagenstrom
05-Oct-2004 Dan Pinal
This Author (Oct-2004)
  Subject   Date  
* Ages etc. 06-Oct-2004
Ages etc. 05-Oct-2004