| Subject: | Ages etc. |
| Author: | Darrel Vince <dvince--blueyonder.co.uk> |
| Date: | 07-Oct-2004 06:52:06 |
I heard from these mails, there was a AR pc version? Is that right?
Azure
Web Master of the text game
www.dealers-of-destiny.org.uk
----- Original Message -----
From: "Piringer, Frank" <Frank.Piringer--msnyuhealth.org>
To: <<Address Masked>>
Sent: Wednesday, October 06, 2004 3:24 PM
Subject: RE: Ages etc.
Sorry to reply to myself (bad form and all, yadda yadda) but I was lucky
enough to find (after about a half-dozen broken links) Rob's homage to
the series and the corresponding Amiga Dungeon info that you and Ken had
sent him a couple years back.
http://www.eobet.com/alternate-reality/screens/amiga/index.html
It's fascinating because I continue to recall all of those scenes as
being low-rez monochrome on my old Apple II, and thinking how great they
looked back then =p
It's a shame that the art is the only thing that ever came out of the
Amiga version, and wonder how it would have adapted to the PC's EGA
display -- I honestly can't recally any games on the PC looking that
good until Might and Magic III: Isles of Terra which was released in
1991. Oh yeah, didn't someone who might have been familiar with your
1985 project work on that one too? *nods to Bonita*
-----Original Message-----
From: Piringer, Frank
Sent: Wednesday, October 06, 2004 9:30 AM
To: <Address Masked>
Subject: RE: Ages etc.
Hey Dan,
Sorry to perk up your ears at the mention of an Amiga Dungeon
release. I tried looking through my HD at home, and if I did have a
copy it's long gone now. Maybe it was just wishful thinking, combined
with the memory of screens posted at
http://kang.aroo.tv/ar/pictures.html -- it's tough to find the other AR
sites (hopefully, my humble tribute has dissapeared forever; I can't
believe I coded a webpage so badly and yet released it to the public)
but I can't find any mention of an actual public release. In fact, in
Ken's "Infrequently Asked Questions" at
http://www.eobet.com/alternate-reality/files/iaq.txt he specificly
mentions that the Dungeon on the Amiga was never completed but all of
the artwork done. It sounds like it was a crummy time all around, but
at least we're here to reminisce about it now.
Ahh well. Thanks for the memories, even if they're only wishful
thoughts.
-----Original Message-----
From: Dan Pinal [danp--massmedia.com]
Sent: Tuesday, October 05, 2004 8:18 PM
To: <Address Masked>
Subject: Re: Ages etc.
Keep it down you kids, I'm trying to take a nap :) Age 51, in L.A., CA
& vicinity. So this means I've been writing code longer than most of
you have been around. (I started at 13 on the big clunkers at Honeywell
by USC using punchcards.)
I think the WoW alpha was a lot better than the beta. It was more
complete and finished then than any MMORPG I played on release, it was
also more fun. What irritated me most after beta was players that
insisted it should play like every other one out there. i.e. monsters
should be stupid, quests must be solvable immediately, and combat and
combat roles should follow the formalas they were familiar with. It
seems to have turned into a huge mess now, and most of my co-workers
have given up on it. My daughter now plays my account. I'm currently
playing Peasant's Quest :) Trogdor!!!
Someone on the list mentioned an incomplete Amiga image of the Dungeon.
I'm curious if one was ever leaked, it's unlikely it would have come
from Ken unless there's something he hasn't told me.. If so, you could
simply walk around the map using the 3D view and automap, possibly
getting the interiors once you entered shop or guild locations. On the
PC you wouldn't have the 3D view just the automap but would have limited
encounters, you'd always be hit by the same 2 or 3 monster groups and no
treasure. PC interiors were rather weak looking since the Amiga art was
dithered and butchered into an odd EGA format and an artist had yet to
visit them.
Dan
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