| Subject: | C64 characters dying |
| Author: | Stephen Knox <goochman--comcast.net> |
| Date: | 11-Oct-2004 20:08:22 |
If you are dropping HP then you have a disease which I think was the copy
protection technique used in the City. Since you are diseased you cannot
enter some establishments and its not curable since it is set by the program
loading and not the character.
--
Thanks,
Steve
http://www.goochman.com/
-----Original Message-----
From: Aaron Hoyt [amhoyt--verizon.net]
Sent: Monday, October 11, 2004 7:16 PM
To: <Address Masked>
Subject: Re: C64 characters dying
I am walking around, not diseased, cursed or thirsty/hunger and I just start
dropping hit points till I die.
----- Original Message -----
From: "Guilherme De Sousa" <g_hds--yahoo.co.uk>
To: <<Address Masked>>
Sent: Monday, October 11, 2004 4:44 AM
Subject: Re: C64 characters dying
> Aaron,
>
> You don't say exactly when the characters die - are
> they simply marked as dead on a save game disk or do
> they die while you are just moving around?
>
> I've only played this version for a few days (in game
> time) but I didn't have any problems with it. If you
> are saving to a character disk and using VICE I'd
> suggest using the VICE snapshot facility as it's much
> quicker than using a character disk.
>
> Hope this helps.
>
> Guilherme
>
> --- Aaron Hoyt <amhoyt--verizon.net> wrote:
>> There seems to be a residual effect of a bad crack
>> to the commodore 64 version of the city. I had got
>> back into playing it and was getting along when I
>> noticed my characters would die after a few days to
>> a week. According to posts about this issue, I
>> understand it to be a residual effect of the copy
>> protection to the game.
>>
>> After having much frustration with this issue, I
>> started to play the atari version, since it did seem
>> to suffer from this issue.
>>
>> I recently stumbled upon a website that linked to a
>> character editor for the c64. I am not sure if this
>> will help out, but at least you may be able to bring
>> back a dead character. I will have to see if it
>> works.
>>
>>
>>
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