| Subject: | New to the mailing list, some questions. |
| Author: | Sean Duffy <jiffy_spiffy--yahoo.com> |
| Date: | 04-Mar-2005 14:25:27 |
One more thing to add. There have been alot of people
who have put alot of time into figuring out alot fo
the variables in various AR systems. Scouring some of
the older posts might take a little while but doing so
would probably be worth it.
Someone also had put the city and dungeon up on the
net in Flash (was just the map so you could walk
around it) Dunno if thats still up there as i no
longer have a link, nor do i remember who was working
on it, but like most of the AR projects they seemed to
have alot of steam and updates early and then not get
finished. Did the Palm port ever get finished?
I still hold out hope Phillip Price will finish the
project he is/was working on or get another company
intrested in resurecting AR
I can't think of the last time i have sent two
messages to the list in the same month.
~Sean
--- Guilherme De Sousa <g_hds--yahoo.co.uk> wrote:
> Hello Eric,
>
> --- Eric Platt <eplatt314--yahoo.com> wrote:
> > Hello, I am a big fan of the Alternate Reality
> > Games.
> > It all started with my Atart ST version of the
> City
> > (until I accidentally formated my game disk as a
> > character disk, it took a while to get over it).
>
> I did exactly the same thing with one of the Dungeon
> disks on my Commodore 64 (back in 1980 something).
>
> > Later
> > I managed to play the city and the dungeon on
> > emulators later, until the hard drive crashed.
> >
> > Lately I have been trying to play AR on my Atari
> 800
> > emulator (Xlitcd), and an Atari ST emulator
> (STeem),
> > which I just recently installed. Problem is that
> my
> > 800 emulator freezes up on the title screen before
> > the
> > flying saucer comes onto the screen. The dungeon
> > freezes up as well. And I can't get past the
> > copy-protection on the ST emulator (No sleeping in
> > the
> > inns, getting kicked out of taverns).
> > Is there anyway to get around either of these
> > problems?
>
> I've got one disk image of version 1.2 of the ST
> City
> that seems to work fairly well. Let me know if you'd
> like me to send you a copy.
>
> > Are there Alternate Reality Games still being
> worked
> > on? The ARO site went down quite I while ago and I
> > haven't found anything since until I found this
> > site.
>
> I'm still working on a fairly modest port of the
> City
> and the Dungeon. I've been working on this since
> last
> year but due to work and family commitments I've
> only
> tended to do a bit of work every so often.
>
> So far what I have is a sort of interactive automap
> /
> map viewer that allows you to walk around the City
> and
> Dungeon levels and move between them via stairways
> like the original Dungeon. I've done some work on
> some
> of the modules such as the D&P and Dungeon guilds
> including graphics and music (.OGG versions of the
> original Atari music sampled using AtariWin Plus).
> Still no 3D view, encounters or items.
>
> I've just about completed some project webpages
> which
> I plan to upload along with a simple demo of what
> I've
> done so far.
>
> > One other thing, I am pretty skilled at
> programming
> > in
> > C++, and was wondering if there are any legal
> > problems
> > I should worry about if I want to reprogram a more
> > updated AR.
>
> I think Philip Price was ok about the idea when
> other
> people have raised it in the past, though he said
> that
> they would need his permission. I think it might
> depend on how "updated" your version was. Good luck
> if
> you go ahead anyway.
>
> Guilherme
>
> Send instant messages to your online friends
> http://uk.messenger.yahoo.com
>
>
>
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