| Subject: | New to the mailing list, some questions. |
| Author: | eli curtz <eli--nuprometheus.com> |
| Date: | 04-Mar-2005 15:27:10 |
You can still check out the Java versions I was tinkering with
http://www.nuprometheus.com/dungeon/current.html
http://www.nuprometheus.com/city/current.html
Last updated 2+ years ago <sigh>. Although I have done more work on the GBA port
since then - the raycasting engine is basically done, but there is no game content.
I got a new job and my project time went to Hell, but I'm still interested in
finishing it someday.
Does anybody have the free time / inclination to decode some of the data structures
used in the games? I thought there was some utility mentioned for dumping monster
data, but I've never managed to find it. As I've said previously I've also
considered just starting with the stats and such from one of the Rogue games.
- eli
On Fri Mar 4 13:25 , Sean Duffy sent:
>Someone also had put the city and dungeon up on the
>net in Flash (was just the map so you could walk
>around it) Dunno if thats still up there as i no
>longer have a link, nor do i remember who was working
>on it, but like most of the AR projects they seemed to
>have alot of steam and updates early and then not get
>finished. Did the Palm port ever get finished?
>
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