| Subject: | New to the mailing list, some questions. |
| Author: | Guilherme De Sousa <g_hds--yahoo.co.uk> |
| Date: | 04-Mar-2005 19:21:46 |
--- eli curtz <eli--nuprometheus.com> wrote:
> Does anybody have the free time / inclination to
> decode some of the data structures
> used in the games? I thought there was some utility
> mentioned for dumping monster
> data, but I've never managed to find it. As I've
> said previously I've also
> considered just starting with the stats and such
> from one of the Rogue games.
>
> - eli
I've been told that the Dungeon monster data is
unencoded and I think Ken Jordan had also said this in
a post - presumably it's on disk 3 side 1 but I've not
been able to read it.
I feel that I've made some progress with Dungeon
objects. Each object appears to have a set class or
overall type E.g. mundane weapon, clothing and I think
I've identified what at least some of the important
attributes are. So for example if I'm reading it right
a Battle Axe does both blunt and sharp damage (I
always liked the Battle Axe and this would explain
why). Let me know if you'd like more details. I've not
tried to decode the macro language used for
complicated objects yet.
I'm just working with memory snapshots from emulators
though - I'd still like a complete object block from a
disk image if that's possible to do comparisons more
easily.
Guilherme
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