| Subject: | New to the mailing list, some questions. |
| Author: | Sean Duffy <jiffy_spiffy--yahoo.com> |
| Date: | 08-Mar-2005 11:17:58 |
There was a website i stumbled across years ago that
was really really neat. The person who put it up had
obviously decoded the combat sytem of AR because he
had an AR battle simulator on his site. You could set
your stats and choose your equipment and then fight
against different monsters. He also had downloadable
sprites in GIF format for all the monsters in the
game. I havn't been able to find this website in years
and in fact forget how i had orginally found it (still
have all the monster sprites on my old PC somewhere
though). Anyone remember the site I'm talking about?
~Sean
--- Guilherme De Sousa <g_hds--yahoo.co.uk> wrote:
> --- eli curtz <eli--nuprometheus.com> wrote:
>
> > Does anybody have the free time / inclination to
> > decode some of the data structures
> > used in the games? I thought there was some
> utility
> > mentioned for dumping monster
> > data, but I've never managed to find it. As I've
> > said previously I've also
> > considered just starting with the stats and such
> > from one of the Rogue games.
> >
> > - eli
>
> I've been told that the Dungeon monster data is
> unencoded and I think Ken Jordan had also said this
> in
> a post - presumably it's on disk 3 side 1 but I've
> not
> been able to read it.
>
> I feel that I've made some progress with Dungeon
> objects. Each object appears to have a set class or
> overall type E.g. mundane weapon, clothing and I
> think
> I've identified what at least some of the important
> attributes are. So for example if I'm reading it
> right
> a Battle Axe does both blunt and sharp damage (I
> always liked the Battle Axe and this would explain
> why). Let me know if you'd like more details. I've
> not
> tried to decode the macro language used for
> complicated objects yet.
>
> I'm just working with memory snapshots from
> emulators
> though - I'd still like a complete object block from
> a
> disk image if that's possible to do comparisons more
> easily.
>
> Guilherme
>
>
>
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>
>
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