| Subject: |
current online rpgs |
| Author: |
Agust A J <aaj--centrum.is> |
| Date: |
01-Apr-2005 11:16:37 |
At 10:47 1.4.2005, you wrote:
>Firstly I was referring to Dark Age of Camalot (DAoC)
>
>Dark age of Camelot had too many players using radar and speed hacks.
>Made it most unplayable.
not to mention buggy line-of-sight code & buggy geometry... ;p
I'm more of a pve whore anyway
>I find the xp however to be a lot easier for WoW than in DAoC. In WoW it
>takes me on average 12 hours to get from one high level to the next ie
>57 to 58 took me twelve hours.
>
>In DAoC it took me a month to get from lvl 39 to 40. And when you died
>in daoc you LOST soooo much XP you could cry.
it's a lot easier now with catacombs out. piles of quests you can do, the
fastest of which can be finished in <30 secs for .5 (or was 1?) bub of
xp... not to mention that the cata quests give a flat .5/1/2 bubs of xp
regardless of your level (never been easier to get 10 bubs of xp at lvl 50 ;p
there's also the task dungeons now, which give pure xp bonus for finishing
them (and some can be finished real fast) etc etc.
fortunately, WoW has given mythic a much-deserved kick in the ass, so they
been trying to fix a lot of the problems with the game (like toa ;p but
still not perfect...
but wth, I still enjoy playing the game :p
month doing 39-40? good grief.. the only time I had a problem levelling was
49-50 on my first toon, that took 3 weeks, but then again, I was whoring
myself away on ml raids in toa, and helping ppl out...
---
Agust "nemesis1" - aaj--centrum.is - ICQ: 1290264 - http://nem1.cjb.net
free your :) [tm]
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